The God of Rock Steam Next Fest demo is now live! Play the demo February 6-13, 10 AM PT. God of Rock blends rhythm-based gameplay with fighting game mechanics in tense 1v1 matches.
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Balance
changedGod of Rock blends rhythm-based gameplay with fighting game mechanics in tense 1v1 matches. Choose from eight unique fighters in this demo, each with their own design, mechanics, and harmonic attacks. Soften up your opponent by executing special moves and building meter by hitting notes to the beat of the song, then spend your meter to unleash EX moves to do damage and add complexity to their tracks. Finally, finish them off with a devastating Ultra attack! As the battle progresses, the music track will continue to grow in complexity and difficulty until only one fighter is left standing.
God of Rock changes
changedGod of Rock blends rhythm-based gameplay with fighting game mechanics in tense 1v1 matches. Choose from eight unique fighters in this demo, each with their own design, mechanics, and harmonic attacks. Soften up your opponent by executing special moves and building meter by hitting notes to the beat of the song, then spend your meter to unleash EX moves to do damage and add complexity to their tracks. Finally, finish them off with a devastating Ultra attack! As the battle progresses, the music track will continue to grow in complexity and difficulty until only one fighter is left standing.
The God of Rock Steam Next Fest demo is now live! Play the demo February 6-13, 10 AM PT.
God of Rock blends rhythm-based gameplay with fighting game mechanics in tense 1v1 matches. Choose from eight unique fighters in this demo, each with their own design, mechanics, and harmonic attacks. Soften up your opponent by executing special moves and building meter by hitting notes to the beat of the song, then spend your meter to unleash EX moves to do damage and add complexity to their tracks. Finally, finish them off with a devastating Ultra attack! As the battle progresses, the music track will continue to grow in complexity and difficulty until only one fighter is left standing.