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Steam News14 December 20214y ago

God Of Riffs 0.8.3.1

Hey, Metalheads! This is a small update to fix a few bugs, and implement some long awaited backend and framework-level updates to support some upcoming major game features coming in the Upcoming 0.8.4 major patch.

Full notes

Full God of Riffs: Battle For The Metalverse update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey, Metalheads!

What changed

0 fixes0 additions5 changes1 removal
  • Gameplay
  • UI and audio
  • Performance
removedUpdated our base VR framework to OpenXR, allowing for much faster development cycles as we no longer have to juggle multiple XR rigs for each platform
changedA bunch of UI Tweaks and updates, such as fixes for Song Previews, and some Tweaks to button borders and Leaderboard entry text
changedWeapon Calibration should be far more stable
changedPausing has been reworked, and now detects Input from the Standard Menu Button, System menu button, and Proximity Sensor input! (Please note: Proximity sensor support does not currently work on Vive/Index, we're working on a solution for this, and it should hopefully be in by 0.8.4)
changedGraphics Performance optimization across the board, allowing play on lower-end devices
changedSome minor Graphics tweaks in gameplay as we tune in our final look

God of Riffs: Battle For The Metalverse changes

removedUpdated our base VR framework to OpenXR, allowing for much faster development cycles as we no longer have to juggle multiple XR rigs for each platform
changedA bunch of UI Tweaks and updates, such as fixes for Song Previews, and some Tweaks to button borders and Leaderboard entry text
changedWeapon Calibration should be far more stable
changedPausing has been reworked, and now detects Input from the Standard Menu Button, System menu button, and Proximity Sensor input! (Please note: Proximity sensor support does not currently work on Vive/Index, we're working on a solution for this, and it should hopefully be in by 0.8.4)
changedGraphics Performance optimization across the board, allowing play on lower-end devices

This is a small update to fix a few bugs, and implement some long awaited backend and framework-level updates to support some upcoming major game features coming in the Upcoming 0.8.4 major patch.

Changelog:

  • Updated our base VR framework to OpenXR, allowing for much faster development cycles as we no longer have to juggle multiple XR rigs for each platform

  • A bunch of UI Tweaks and updates, such as fixes for Song Previews, and some Tweaks to button borders and Leaderboard entry text

  • Weapon Calibration should be far more stable

  • Pausing has been reworked, and now detects Input from the Standard Menu Button, System menu button, and Proximity Sensor input! (Please note: Proximity sensor support does not currently work on Vive/Index, we're working on a solution for this, and it should hopefully be in by 0.8.4)

  • Graphics Performance optimization across the board, allowing play on lower-end devices

  • Some minor Graphics tweaks in gameplay as we tune in our final look

As always, If you have any issues with the game, Bugs to report, want to share a particularly hype session, or just want to chill with us, we're available on our Discord, or our Twitter!

Source

Steam News / 14 December 2021

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