Full notes
Full God of Riffs: Battle For The Metalverse update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey, Metalheads!
What changed
- Gameplay
- UI and audio
- Performance
God of Riffs: Battle For The Metalverse changes
This is a small update to fix a few bugs, and implement some long awaited backend and framework-level updates to support some upcoming major game features coming in the Upcoming 0.8.4 major patch.
Changelog:
Updated our base VR framework to OpenXR, allowing for much faster development cycles as we no longer have to juggle multiple XR rigs for each platform
A bunch of UI Tweaks and updates, such as fixes for Song Previews, and some Tweaks to button borders and Leaderboard entry text
Weapon Calibration should be far more stable
Pausing has been reworked, and now detects Input from the Standard Menu Button, System menu button, and Proximity Sensor input! (Please note: Proximity sensor support does not currently work on Vive/Index, we're working on a solution for this, and it should hopefully be in by 0.8.4)
Graphics Performance optimization across the board, allowing play on lower-end devices
Some minor Graphics tweaks in gameplay as we tune in our final look
As always, If you have any issues with the game, Bugs to report, want to share a particularly hype session, or just want to chill with us, we're available on our Discord, or our Twitter!
Source
Changelog.gg summarizes and formats this update. How we read updates.
