HomeGamesUpdatesPricingMethodology
Steam News6 August 20214y ago

God Of Riffs - 0.8.1 Patch notes

Thanks to everyone who's joined the journey so far, and provided their feedback! We've taken all of it into account, and have spent the last week squashing most, if not all of the most egregious bugs.

Full notes

Full God of Riffs: Battle For The Metalverse update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes0 additions5 changes1 removal
  • Gameplay
  • Fixes
  • Compatibility
  • Performance
  • Maps
  • Server
changedCollision Detection reworked - If you're still missing notes, that's on you! :)
fixedSteamVR poses fixed for Vive, Index, and WMR controllers (no more upside down hands!)
changedWMR Controller support in SteamVR
changedPause system reworked - Pausing the game should perform as intended now
changedLots of backend fixes to improve performance (Hello, Unity 2020.3.15!)
fixedLots of Ragdoll physics glitches have been fixed (Skulls and skeletons shouldn't explode so readily)

God of Riffs: Battle For The Metalverse changes

changedCollision Detection reworked - If you're still missing notes, that's on you! :)
fixedSteamVR poses fixed for Vive, Index, and WMR controllers (no more upside down hands!)
changedWMR Controller support in SteamVR
changedPause system reworked - Pausing the game should perform as intended now
changedLots of backend fixes to improve performance (Hello, Unity 2020.3.15!)

Thanks to everyone who's joined the journey so far, and provided their feedback! We've taken all of it into account, and have spent the last week squashing most, if not all of the most egregious bugs. :)

Changelog:

  • Collision Detection reworked - If you're still missing notes, that's on you! :)

  • SteamVR poses fixed for Vive, Index, and WMR controllers (no more upside down hands!)

  • WMR Controller support in SteamVR

  • Pause system reworked - Pausing the game should perform as intended now

  • Lots of backend fixes to improve performance (Hello, Unity 2020.3.15!)

  • Elemental creatures in each level should be a bit more reactive...

  • Loading screens should be (Mostly) Aligned now, no more loading bars off to the left

  • Hitting Powerup notes should vibrate on the controller that hit it, instead of on both controllers

  • Lots of Ragdoll physics glitches have been fixed (Skulls and skeletons shouldn't explode so readily)

  • Dungeon has been removed from the stage rotation for now (Don't worry, it'll be back before you know it and look better than ever!)

As always, if you find any issues with any part of the game, feel free to let us know on our Discord Server, or on Twitter @bossmusicgames .

Till next time, Keep Shredding!

Source

Steam News / 6 August 2021

Open original post

Changelog.gg summarizes and formats this update. How we read updates.