Full notes
Full God of Riffs: Battle For The Metalverse update
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What changed
- Gameplay
- Fixes
- Compatibility
- Performance
- Maps
- Server
God of Riffs: Battle For The Metalverse changes
Thanks to everyone who's joined the journey so far, and provided their feedback! We've taken all of it into account, and have spent the last week squashing most, if not all of the most egregious bugs. :)
Changelog:
Collision Detection reworked - If you're still missing notes, that's on you! :)
SteamVR poses fixed for Vive, Index, and WMR controllers (no more upside down hands!)
WMR Controller support in SteamVR
Pause system reworked - Pausing the game should perform as intended now
Lots of backend fixes to improve performance (Hello, Unity 2020.3.15!)
Elemental creatures in each level should be a bit more reactive...
Loading screens should be (Mostly) Aligned now, no more loading bars off to the left
Hitting Powerup notes should vibrate on the controller that hit it, instead of on both controllers
Lots of Ragdoll physics glitches have been fixed (Skulls and skeletons shouldn't explode so readily)
Dungeon has been removed from the stage rotation for now (Don't worry, it'll be back before you know it and look better than ever!)
As always, if you find any issues with any part of the game, feel free to let us know on our Discord Server, or on Twitter @bossmusicgames .
Till next time, Keep Shredding!
Source
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