We are packing our bags and heading to the heart of Madrid for the Mad Games Show 2026! This is a massive milestone for us, as it marks the first-ever public demo of God Help Us All.
In this update2
Full notes
Full God Help Us All update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
1 fix0 additions2 changes0 removals
Gameplay
Events
fixedWhat to Expect at the Booth:The First Playable Demo: A vertical slice of the game, featuring exploration, puzzle-solving, and a taste of things to come. A Tale of Two Worlds : Experience the stark contrast between the decaying, dusty streets of Los Cuervos and the first introduction to the Cosmic Realm, an eldritch dimension defined by distorted physics and incomprehensible horrors. Dual-Stick Evolution : Get hands-on with our unique dual-stick shooting system, designed to bring precision and modern fluidity to the tension of fixed-camera survival horror. The Survival Loop : Check out our crafting and weapon upgrade systems. You’ll need to scavenge effectively and prioritize your modifications if you hope to survive. Lore & Atmosphere: Every environment is dense with environmental storytelling, providing a first look at the cosmic rot consuming the frontier.
changedBusiness & PartnershipsWhile we’re excited to meet the players, this event is also a pivotal moment for the future of the project. We will be actively seeking publishing and investment opportunities during the show to help us bring the full vision of God Help Us All to the finish line with the polish it deserves.
changedBusiness & PartnershipsIf you are an investor or publisher attending the event, let’s talk. You can find us through the MeetToMatch platform or stop by the Indie Zone to see the game in action.
God Help Us All changes
fixedThe First Playable Demo: A vertical slice of the game, featuring exploration, puzzle-solving, and a taste of things to come. A Tale of Two Worlds : Experience the stark contrast between the decaying, dusty streets of Los Cuervos and the first introduction to the Cosmic Realm, an eldritch dimension defined by distorted physics and incomprehensible horrors. Dual-Stick Evolution : Get hands-on with our unique dual-stick shooting system, designed to bring precision and modern fluidity to the tension of fixed-camera survival horror. The Survival Loop : Check out our crafting and weapon upgrade systems. You’ll need to scavenge effectively and prioritize your modifications if you hope to survive. Lore & Atmosphere: Every environment is dense with environmental storytelling, providing a first look at the cosmic rot consuming the frontier.
changedWhile we’re excited to meet the players, this event is also a pivotal moment for the future of the project. We will be actively seeking publishing and investment opportunities during the show to help us bring the full vision of God Help Us All to the finish line with the polish it deserves.
changedIf you are an investor or publisher attending the event, let’s talk. You can find us through the MeetToMatch platform or stop by the Indie Zone to see the game in action.
We are packing our bags and heading to the heart of Madrid for the Mad Games Show 2026!
This is a massive milestone for us, as it marks the first-ever public demo of God Help Us All. If you’re in Spain on April 10th or 11th, come find us at the Colegio Oficial de Arquitectos de Madrid.
What to Expect at the Booth:
The First Playable Demo: A vertical slice of the game, featuring exploration, puzzle-solving, and a taste of things to come.
A Tale of Two Worlds: Experience the stark contrast between the decaying, dusty streets of Los Cuervos and the first introduction to the Cosmic Realm, an eldritch dimension defined by distorted physics and incomprehensible horrors.
FixedDual-Stick EvolutionGet hands-on with our unique dual-stick shooting system, designed to bring precision and modern fluidity to the tension of fixed-camera survival horror.
The Survival Loop: Check out our crafting and weapon upgrade systems. You’ll need to scavenge effectively and prioritize your modifications if you hope to survive.
Lore & Atmosphere: Every environment is dense with environmental storytelling, providing a first look at the cosmic rot consuming the frontier.
Meet the Team: Come chat with us about our 90s survival horror inspirations and the technical hurdles of blending pre-rendered backgrounds with modern tech.
Business & Partnerships
While we’re excited to meet the players, this event is also a pivotal moment for the future of the project. We will be actively seeking publishing and investment opportunities during the show to help us bring the full vision of God Help Us All to the finish line with the polish it deserves.
If you are an investor or publisher attending the event, let’s talk. You can find us through the MeetToMatch platform or stop by the Indie Zone to see the game in action.