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- Gobutiko
Goblin Log #2 - Concept Cores
Here goes another entry to the Goblin Log series, the official format for me to ramble on about game mechanics with extra details the other merchants don't want me to tell you about! This time we're taking a quick look…
Store4 changesBalanceGameplay - Gobutiko
Goblin Log #1 - Haggling Mechanics
Welcome to the first entry in our Goblin Log series! These are going to be brief overviews into specific mechanics you'll find in Gobutiko to give you an idea of what you can expect while running your little shop. This…
Store7 changesBalanceGameplay - Gobutiko
Playtest Ending - June 3rd
Our first play-test session will be closing on June 3rd @ ~11pm UTC! If you haven't had a chance to participate, don't worry! I will be setting up another session later this summer with new content added based on all yo…
Announcement1 changeGameplay - Gobutiko
Playtest 1 is Live!
We're live(-ish)! The first playtest session is now open to play! If you've previously signed up, you should be able to install the game now. If you haven't, don't worry, I'm flipping the sign up over to open access so…
Patch notes - Gobutiko
Playtests!
Calling all goblins! Hey everyone, I'm currently hard at work crafting the game's first public demo build! I was going to jump straight into one big demo release, but I would like to have that build be as polished as po…
Store1 change




