Road to Launch 1 - It's starting to look like a city... A goblin city!
I've been working on the game for the past few days and I wanted to show some new stuff, such as some of the new buildings in the War Camp and the third stage of the game.
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Full Goblins Can Conquer update
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addedI've been working on the game for the past few days and I wanted to show some new stuff, such as some of the new buildings in the War Camp and the third stage of the game.
addedI've added a few new buildings to the War Camp: some provide initial bonuses, such as the Goblin Altar , which replaces the goblin commoners in the starting party with much stronger goblins like the barbarian and the adventurer. Others unlock new construction options that you can build during matches, such as the Goblin Dormitory , which provides +2 team size but also +1 luck each turn. There's more within the War Camp, but I don't want to spoil everything!
addedRegarding the stages, I've finished the third stage, which is the last stage featuring the human lands. It's a 9x9 grid with more enemies in each encounter, but it also contains a new encounter area that is even harder than the Safehouse: the Village. It's a tough encounter, but it always provides a loot chest and more riches.
changedThe next 3 stages will be in a different environment: the Wild Lands, which feature some quite " slimy " enemies... more to come!
addedI'm hard at work targeting early August as a launch window (I'll provide an exact launch date soon), and I'm also joining the upcoming Steam Next Fest ! So please, if you're interested in the game, a wishlist and a follow are much appreciated ❤️
Goblins Can Conquer changes
addedI've been working on the game for the past few days and I wanted to show some new stuff, such as some of the new buildings in the War Camp and the third stage of the game.
addedI've added a few new buildings to the War Camp: some provide initial bonuses, such as the Goblin Altar , which replaces the goblin commoners in the starting party with much stronger goblins like the barbarian and the adventurer. Others unlock new construction options that you can build during matches, such as the Goblin Dormitory , which provides +2 team size but also +1 luck each turn. There's more within the War Camp, but I don't want to spoil everything!
addedRegarding the stages, I've finished the third stage, which is the last stage featuring the human lands. It's a 9x9 grid with more enemies in each encounter, but it also contains a new encounter area that is even harder than the Safehouse: the Village. It's a tough encounter, but it always provides a loot chest and more riches.
changedThe next 3 stages will be in a different environment: the Wild Lands, which feature some quite " slimy " enemies... more to come!
addedI'm hard at work targeting early August as a launch window (I'll provide an exact launch date soon), and I'm also joining the upcoming Steam Next Fest ! So please, if you're interested in the game, a wishlist and a follow are much appreciated ❤️
I've been working on the game for the past few days and I wanted to show some new stuff, such as some of the new buildings in the War Camp and the third stage of the game.
I've added a few new buildings to the War Camp: some provide initial bonuses, such as the Goblin Altar, which replaces the goblin commoners in the starting party with much stronger goblins like the barbarian and the adventurer. Others unlock new construction options that you can build during matches, such as the Goblin Dormitory, which provides +2 team size but also +1 luck each turn. There's more within the War Camp, but I don't want to spoil everything!
Regarding the stages, I've finished the third stage, which is the last stage featuring the human lands. It's a 9x9 grid with more enemies in each encounter, but it also contains a new encounter area that is even harder than the Safehouse: the Village. It's a tough encounter, but it always provides a loot chest and more riches.
The next 3 stages will be in a different environment: the Wild Lands, which feature some quite "slimy" enemies... more to come!
I'm hard at work targeting early August as a launch window (I'll provide an exact launch date soon), and I'm also joining the upcoming Steam Next Fest! So please, if you're interested in the game, a wishlist and a follow are much appreciated ❤️