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Steam News24 March 20263mo ago

Break Over - Development Continues!

Hi all! Firstly, a massive thank you all for your support and patience with me developing GGS. I just wanted to give an update on the game's progress since there haven't been any updates in a while.

Full notes

Full Goblins & Garage Sales update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes4 additions1 change0 removals
  • Fixes
  • Store
  • Balance
  • Gameplay
addedNow as things have settled back down with the new addition, I'm raring to get back into pushing out loads of updates and content for you all to enjoy, starting with a much-needed fix for the dreaded carts!
changedSome of the feedback I've received mentions wanting to be able to have your own store to sell your treasures, so I'm looking into developing that. So far I'm thinking it could be a progression goal, unlocked through quests to help rebuild the town, but I'd love to know your ideas.
addedAlso looking at adding more auction locations for increased chances at more specialized items. For example, opening up the arena post-combat to bid on the leftovers, likely being more wepaons, armour, etc.
addedI'm looking forward to being back at it, and seeing what you all think of the new content that I make.
addedLet me know if there's anything else you'd like me to add.

Goblins & Garage Sales changes

addedNow as things have settled back down with the new addition, I'm raring to get back into pushing out loads of updates and content for you all to enjoy, starting with a much-needed fix for the dreaded carts!
changedSome of the feedback I've received mentions wanting to be able to have your own store to sell your treasures, so I'm looking into developing that. So far I'm thinking it could be a progression goal, unlocked through quests to help rebuild the town, but I'd love to know your ideas.
addedAlso looking at adding more auction locations for increased chances at more specialized items. For example, opening up the arena post-combat to bid on the leftovers, likely being more wepaons, armour, etc.
addedI'm looking forward to being back at it, and seeing what you all think of the new content that I make.
addedLet me know if there's anything else you'd like me to add.

Hi all!

Firstly, a massive thank you all for your support and patience with me developing GGS.

I just wanted to give an update on the game's progress since there haven't been any updates in a while. I've spent these past 2 months on paternity leave, stepping away from development and focusing on family with the arrival of my first little one. Not what I'd originally planned, but the sleepless nights weren't helping me create the fun and engaging content the game and yourselves deserve.

Now as things have settled back down with the new addition, I'm raring to get back into pushing out loads of updates and content for you all to enjoy, starting with a much-needed fix for the dreaded carts!

Some of the feedback I've received mentions wanting to be able to have your own store to sell your treasures, so I'm looking into developing that. So far I'm thinking it could be a progression goal, unlocked through quests to help rebuild the town, but I'd love to know your ideas.

Also looking at adding more auction locations for increased chances at more specialized items. For example, opening up the arena post-combat to bid on the leftovers, likely being more wepaons, armour, etc.

I'm looking forward to being back at it, and seeing what you all think of the new content that I make.

Let me know if there's anything else you'd like me to add.

Have a great day and, as always, happy hunting.

GameDevCharles

Source

Steam News / 24 March 2026

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