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Steam News14 April 20262mo ago

Demo Update – Camera, Targeting, and Control Improvements

ːsteamhappyːThis demo update focuses on making the game feel clearer and more responsive.

Full notes

Full GoblinLord update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix1 addition4 changes2 removals
  • Gameplay
  • UI and audio
fixedFixed the gameplay camera so it is no longer locked
changedRight Mouse Button now locks camera direction while letting you move the targeting crosshair
removedDisabled auto lock-on
removedCompletely disabled Depth of Field to remove most of the blur
changedAdjusted camera FOV
addedShift can now be used to dodge while airborne

GoblinLord changes

fixedFixed the gameplay camera so it is no longer locked
changedRight Mouse Button now locks camera direction while letting you move the targeting crosshair
removedDisabled auto lock-on
removedCompletely disabled Depth of Field to remove most of the blur
changedAdjusted camera FOV

ːsteamhappyːThis demo update focuses on making the game feel clearer and more responsive.

Changes made:

  • Fixed the gameplay camera so it is no longer locked

  • Camera is now controlled normally with the mouse

  • Right Mouse Button now locks camera direction while letting you move the targeting crosshair

  • Disabled auto lock-on

  • Targeting is now fully manual

  • Completely disabled Depth of Field to remove most of the blur

  • Adjusted camera FOV

  • Pulling goblins back is now mapped to R

  • Shift can now be used to dodge while airborne

These changes should give players more control over combat and make the overall gameplay view much cleaner.

Thanks for trying the demo and for all the feedback.

Will continue to look for more as i improve the game.ːer_waveː

Source

Steam News / 14 April 2026

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