Full notes
Full Goblin Town update
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What changed
- Fixes
- UI and audio
- Gameplay
- Maps
- Performance
Goblin Town changes
Changes:
Furnace (Our Biggest Enemy) HOPEFULLY fixed
Furnace UI updated
Fixed orange tint on metal nodes
Gigatrat can no longer be damaged before he is able to attack
Removed waves on shoreline until a later date to help with performance
Rat sounds are now linked to SFX volume
Rats attack after being damaged
Rat Feet stick to the ground :)
Rats sprint when a target is found
UI updates to tooltips
Inventory Colour Changes
Pump Shotgun sounds linked to SFX volume
Pump Shotgun texture fixed on world model
New particle effects when hitting trees
Deleted unused assets
Update to Gigatrat lever particle effect
Bounty/Bulletin Board Added to town square
Furnace and Crafting Table Resized
Options Menu Overhaul
Added Keybinding Menu
Added Sounds and Particle Effects to Magic Rats
Player sprinting SFX fixed
Amounts that can be gathered from individual nodes increased
Tutorial Added
Known Issues:
- Some systems struggling with performance
- Duplication Bugs
The best way to keep up to date with our development, and support us also, is via our Patreon: RiceCrab Studios Patreon Here you can vote in polls, and perhaps even get early access to playtesting builds.
I must say again, only do this if you can!
Thank you guys, and especially those who left all those kind reviews both positive and negative! Love, Crab
Source
Changelog.gg summarizes and formats this update. How we read updates.
