Full notes
Full Goblin Takes No Argument[s] update
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What changed
2 fixes2 additions0 changes0 removals
- Balance
- Fixes
- Gameplay
fixedHealth Bar VisualFixed an issue where the health bar was not accurately displaying the current remaining health of entities. Players can now rely on the health bar to get a precise indication of the entity's health status.
fixedTarget Prioritization for TowersFixed Issue with towers not targeting the first enemy and just attacked random enemies.
addedMain Menu ArtIntroduced new Main Menu Art
addedExit Game OptionAdded a convenient option to exit the game directly from the main menu.
Patch Notes - V0.0.3A
Bug Fixes
Health Bar Visual
Fixed an issue where the health bar was not accurately displaying the current remaining health of entities. Players can now rely on the health bar to get a precise indication of the entity's health status.
Target Prioritization for Towers
Fixed Issue with towers not targeting the first enemy and just attacked random enemies.
Additions And Improvements
Main Menu Art
Introduced new Main Menu Art
Exit Game Option
Added a convenient option to exit the game directly from the main menu.
Source
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