Full notes
Full Goblin Storm update
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Repeated intro
Greetings everyone! Here is a comprehensive change log of all the additions released as part of Tempest: Faction Changes
What changed
- Gameplay
- Maps
- UI and audio
- Fixes
Added the Oslid Kingdom.
Added the Duchy of Dunwall.
Added the Markgravate of Nordwacht.
Added the Grand Duchy Otčina
Westdale unit roster totally overhauled.
Helsatian unit roster totally overhauled.
Gameplay
Combat stats for all soldier types totally overhauled. Most offensive/defensive melee values rose 30 to 50%.
Cavalry defense values reduced across the board.
Added 14 new human soldier types.
Levy spawn script completely overhauled. Greater diversity and quality in Westdale/Dunwall levies. Helsatian/Nordwacht/Otčina levies are mediocre, and Oslid levies are terrible.
The specifics of the unit overhaul are too long to comfortably fit into these notes, but the specifics were discussed in an earlier dev blog: http://steamcommunity.com/games/713840/announcements/detail/1666764701485009734 New Map
Alpenheim, a lush land of scenic valleys and snow covered peaks, deep in the heart of Helsatian territory.
Interface updates
Color coded settlement names. Blue = Human, Red = Goblin, Green = beast.
Keyboard map scrolling. The map can now be scrolled using the arrow keys.
Bug Fixes
Fixed a bug that occasionally caused attacker spawn points on the east map edge to be too small.
Fixed several small bugs in the AI battlegroup script for the human factions.
Before we go, enjoy this screenshot of the new map, with new Tempest units and the much requested color coded name tags! http://cdn.edgecast.steamstatic.com/steam/apps/827440/ss_0b620761fc7f069b65d157aae6f3a08825fc3200.1920x1080.jpg?t=1521915141 That's it for today! Enjoy Tempest and let us know what you think! In the mean time, we will continue working on the new game mode!
Source
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