Full notes
Full Goblin Stone update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- UI and audio
- Compatibility
- Fixes
- Maps
1.1.0 Patch Notes
We're excited to announce our first major update since the game's launch, which incorporates numerous enhancements, bug fixes, and balance adjustments based on feedback from our community.
Improvements & Changes
Lair Organization: Rooms in the lair can now be auto-arranged via the Ancestors’ Hall.
Exploration Flexibility: Players can now visit all previously scouted locations within the current region, removing the previous limitation of only 3 random locations.
Weapon Cost Adjustment: Costs for higher-tier weapons have been revised for better balance.
Merchant Inventory Expansion: Merchants encountered during adventures now offer a comprehensive selection of materials.
Lair Modification: It is no longer possible to demolish rooms in the lair.
Construction and Upgrades: Room construction and upgrades are now instantaneous, eliminating the previous one-day wait.
Goblin List Enhancements: The goblin list view now displays mortally wounded goblins, soul values, and Body/Mind/Spirit attributes.
- Idle AnimationsAdded new animations for idle goblins in the lair.
- MinimapRemoved the exploration percentage indicator.
- Enemy Reduction in Chapter 1Decreased the number of enemies to improve game pacing.
Ability Descriptions: Enhanced clarity of Guard and Hunter abilities' descriptions.
UI Improvements: Enhanced the loading performance of the Goblin Roster List UI.
- Boss Battle BalancingAdjusted the balance of certain story boss battles.
- Cutscene and Battle EnhancementsIntroduced additional animations for characters in cutscenes and battles, and improved narrative pacing in some cutscenes.
Surprise Battles: Early levels in the Hinterlands will now feature surprise encounters.
Bug Fixes
- Aspect Ratio SupportImproved compatibility with 32:9 aspect ratio displays; 16:9 remains the recommended ratio.
Zero Attributes: Rescued but corrupted goblins no longer appear in the lair with zero attributes.
- Loading Screen BugResolved an issue causing indefinite loading screens when entering battles.
- Artifact PricingCorrected buy and sell prices for artifacts.
- Tooltip TextAdded missing text for various tooltips.
- Warrens InteractionFixed the breed button in the Warrens to prevent unintended actions.
- UI and Pause MenuResolved an issue where opening the Pause Menu affected UI animations.
Movement in Swamp Biome: Eliminated terrain obstructions preventing goblin movement.
- Cutscene SkippingAddressed a bug causing the game to freeze if the Rat King cutscene is skipped.
- Lair Room PlacementCorrected errors with lair room placement during reorganization.
- Barracks FullFixed a misleading indication that the barracks were full when they were not.
- Visual and Sound EffectsAddressed various visual effects (VFX) and animation issues, reduced the volume of flies SFX, and added missing sound effects (SFX).
- Scroll SensitivityLowered scroll sensitivity in some UI menus for better control.
- Shrine BlessingsFixed an issue where shrine blessings were incorrectly applied to enemies.
- Soul AllocationResolved problems with soul allocation for retiring veteran goblins.
- Visual GlitchesFixed multiple visual issues across different biomes and after surprise battles.
Quest Rewards: Ensured quest rewards are properly distributed.
- New Game+ IssuesAddressed issues encountered when starting New Game+.
- LocalizationImproved Simplified Chinese localization.
Miscellaneous: Made numerous other minor fixes and improvements.
We are actively investigating issues and resolving all reported bugs. If you encounter a bug, please let us know about it on Discord in the bug-report channel.
Source
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