Full notes
Full Goblin Nest update
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What changed
- Gameplay
- Fixes
Changes
Transfer routing system will now chose the path with the closest distance for the entire sequence
Transfer now works with all special cells except for that one obvious one, transfer will also prioritize returning special units back to their special cells
F.shrine now works with all cells
F.shrine will now target the same class to swap first, before picking the first unit in your prison.
Further buffed patrol units hitbox range to trigger speed boost
Patrol now has a new effect, if a transfer unit finishes its task, is heading back to return the log, and gets the speed boost from patrol; They will now instantly do a new transfer task instead of exiting the entrance. They will also suffer no mood penalty in this way.
Updated f.shrine and patrol in guide for more details.
Bug fixes
Fixed a certain special units ability not working with tentacle cells
You can now drop head icons on other head icons to swap positions
Fixed a visual issue with foreplay cell
Fixed goblin stuck in drink cell..... i think
Fixed issue where captured rare units are swapped
Source
Changelog.gg summarizes and formats this update. How we read updates.
