Full notes
Full Goblin Lord wants me to become a Virgin Wizard by Managing The Brothel!? update
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Repeated intro
Hello everyone!
What changed
- Maps
- Gameplay
- Balance
- UI and audio
Goblin Lord wants me to become a Virgin Wizard by Managing The Brothel!? changes
I hope you've been well since the last update :)
Roughly 3 years later, the Goblin Burrow has reached the state at which it's worthy of not being called an "Alpha", at least in my eyes. It now has everything I originally wanted it to have and more, thanks to your ideas and support I got it to this stage. Thank you :)
Here is what's new in the v1.0:
Bridges update:
Added connections to BJ room
Added connections to Werehound room
Fixed few bridges' bugs
Health detection
Pregnancy detection
New option in the bridges' settings to help with preventing the "blockade"
New options for character types
Changes to corridors:
Now available in main branch exe
4 New corridors
Changed length of some corridors
Updated visuals
Updated animations:
Death Hound animations
Death Were Hound animations
Lord's animations
Glory hole animations
Male sex animations in cells
Audio changes:
Added Hounds SFX
New BG music
SFX for blow job climax
Changes to the slaves' hovering UI:
Added more details to male's UI
Disabling the hovering slaves' UI will now make it appear when mouse is over a slave
Added scale change settings
Improved the fairy "mini games":
Updated animations
SFX
Camera change in Hand job game
Improved the selection tool:
Added sorting to the selected list
Added option to deselect with RMB on icon
Added option to drag out one of the selected
Added traits to goblins:
Random traits will be given to a newly spawned goblin
More traits are unlocked with more goblins in the inventory
New goblin variants "Runebound":
Very low chance of spawning
Used for new set of spells
If used at Sacrificial Chamber they provide extra boost to chances
Can be removed from burrow by enabling it in settings
New room for the Runebound goblins and spells:
Resurrection
Secret spell (Requires the Witch character)
Sandbox conversion
Added new room for Mushroom Gathering
Placed slaves will gather food over time
Special mushroom will spawn that can be clicked on for extra food
Larvae is present at the room to distract the gatherers
6 New slaves. 5 of these slaves can be acquired by completing the "Adventurers' Attack" mini game
Big thank you to everyone who participated with the votes :)
The attack is triggered by requesting the hunt on certain race (humans excluded)
The Adventurers' Attack mini game was updated
The Death Were hound support requests now should be more usable
Other:
Slave's main stats are now slightly randomized
Fixed Lord's new born bug
Added visuals inside cells to inform of acquired resources. Can be turned off/on in settings
Added setting option to decide when a near death notification is showed for a favourite slave
Updated parts of the tutorial
Translated missing UI texts
The High Elf special slave can now be acquired by completing the "Adventurers' Attack" mini game instead of having certain amount of hunt requests
Added new "Exit Cell" which works just like the centre hall
Hounds will now correctly save and load if they are at bridges
The virgin clothes can now be disabled/enabled and they are more properly shown in the room
Now with the full obedience, the basic stats of the characters are increased by 5%
What's next:
This game will continue to receive bug fixes, I plan on adding more achievements and possibly an update to the Nepenthes. I wanted to include it in this update, but decided to skip it since it had already been quite a long time since the previous update.
Thank you for your support and stay safe :)
Source
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