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Steam News29 May 20261mo ago

Update 1.0!

Hello everyone! I hope you've been well since the last update :) Roughly 3 years later, the Goblin Burrow has reached the state at which it's worthy of not being called an "Alpha", at least in my eyes.

Full notes

Full Goblin Lord wants me to become a Virgin Wizard by Managing The Brothel!? update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello everyone!

What changed

1 fix9 additions7 changes0 removals
  • Maps
  • Gameplay
  • Balance
  • UI and audio
addedRoughly 3 years later, the Goblin Burrow has reached the state at which it's worthy of not being called an "Alpha", at least in my eyes. It now has everything I originally wanted it to have and more, thanks to your ideas and support I got it to this stage. Thank you :)
addedHere is what's new in the v1.0:
fixedBridges update: Added connections to BJ room Added connections to Werehound room Fixed few bridges' bugs Health detection Pregnancy detection New option in the bridges' settings to help with preventing the "blockade" New options for character types
addedChanges to corridors: Now available in main branch exe 4 New corridors Changed length of some corridors Updated visuals
changedUpdated animations: Death Hound animations Death Were Hound animations Lord's animations Glory hole animations Male sex animations in cells
addedAudio changes: Added Hounds SFX New BG music SFX for blow job climax

Goblin Lord wants me to become a Virgin Wizard by Managing The Brothel!? changes

addedRoughly 3 years later, the Goblin Burrow has reached the state at which it's worthy of not being called an "Alpha", at least in my eyes. It now has everything I originally wanted it to have and more, thanks to your ideas and support I got it to this stage. Thank you :)
addedHere is what's new in the v1.0:
fixedBridges update: Added connections to BJ room Added connections to Werehound room Fixed few bridges' bugs Health detection Pregnancy detection New option in the bridges' settings to help with preventing the "blockade" New options for character types
addedChanges to corridors: Now available in main branch exe 4 New corridors Changed length of some corridors Updated visuals
changedUpdated animations: Death Hound animations Death Were Hound animations Lord's animations Glory hole animations Male sex animations in cells

I hope you've been well since the last update :)

Roughly 3 years later, the Goblin Burrow has reached the state at which it's worthy of not being called an "Alpha", at least in my eyes. It now has everything I originally wanted it to have and more, thanks to your ideas and support I got it to this stage. Thank you :)

Here is what's new in the v1.0:

  • Bridges update:

    • Added connections to BJ room

    • Added connections to Werehound room

    • Fixed few bridges' bugs

      • Health detection

      • Pregnancy detection

    • New option in the bridges' settings to help with preventing the "blockade"

    • New options for character types

  • Changes to corridors:

    • Now available in main branch exe

    • 4 New corridors

    • Changed length of some corridors

    • Updated visuals

  • Updated animations:

    • Death Hound animations

    • Death Were Hound animations

    • Lord's animations

    • Glory hole animations

    • Male sex animations in cells

  • Audio changes:

    • Added Hounds SFX

    • New BG music

    • SFX for blow job climax

  • Changes to the slaves' hovering UI:

    • Added more details to male's UI

    • Disabling the hovering slaves' UI will now make it appear when mouse is over a slave

    • Added scale change settings

  • Improved the fairy "mini games":

    • Updated animations

    • SFX

    • Camera change in Hand job game

  • Improved the selection tool:

    • Added sorting to the selected list

    • Added option to deselect with RMB on icon

    • Added option to drag out one of the selected

  • Added traits to goblins:

    • Random traits will be given to a newly spawned goblin

    • More traits are unlocked with more goblins in the inventory

  • New goblin variants "Runebound":

    • Very low chance of spawning

    • Used for new set of spells

    • If used at Sacrificial Chamber they provide extra boost to chances

    • Can be removed from burrow by enabling it in settings

  • New room for the Runebound goblins and spells:

    • Resurrection

    • Secret spell (Requires the Witch character)

    • Sandbox conversion

  • Added new room for Mushroom Gathering

    • Placed slaves will gather food over time

    • Special mushroom will spawn that can be clicked on for extra food

    • Larvae is present at the room to distract the gatherers

  • 6 New slaves. 5 of these slaves can be acquired by completing the "Adventurers' Attack" mini game

    • Big thank you to everyone who participated with the votes :)

    • The attack is triggered by requesting the hunt on certain race (humans excluded)

  • The Adventurers' Attack mini game was updated

    • The Death Were hound support requests now should be more usable

  • Other:

    • Slave's main stats are now slightly randomized

    • Fixed Lord's new born bug

    • Added visuals inside cells to inform of acquired resources. Can be turned off/on in settings

    • Added setting option to decide when a near death notification is showed for a favourite slave

    • Updated parts of the tutorial

    • Translated missing UI texts

    • The High Elf special slave can now be acquired by completing the "Adventurers' Attack" mini game instead of having certain amount of hunt requests

    • Added new "Exit Cell" which works just like the centre hall

    • Hounds will now correctly save and load if they are at bridges

    • The virgin clothes can now be disabled/enabled and they are more properly shown in the room

    • Now with the full obedience, the basic stats of the characters are increased by 5%

What's next:

This game will continue to receive bug fixes, I plan on adding more achievements and possibly an update to the Nepenthes. I wanted to include it in this update, but decided to skip it since it had already been quite a long time since the previous update.

Thank you for your support and stay safe :)

Source

Steam News / 29 May 2026

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