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Steam News2 April 20179y ago

Coming Soon! - Not one but TWO updates

In the next day or so, we'll be releasing v1.4.3 of the game. This is a PATCH release which should fix a problem some people have been having with a misaligned mouse pointer.

Full notes

Full Goblin Harvest - The Mighty Quest update

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What changed

0 fixes1 addition0 changes0 removals
  • Balance
addedIn the next day or so, we'll be releasing v1.4.3 of the game. This is a PATCH release which should fix a problem some people have been having with a misaligned mouse pointer. I haven't been able to replicate it myself but I'm hopeful this fix will do the trick. In a slightly longer timeframe (let's say a month, to be on the safe side), v1.4.4 should be ready. This introduces the idea of enemies having a preferred sequence of fighting moves, meaning that you'll be able to develop an understanding of enemy characters and predict which move they'll make next. Additionally, Combat Trainers will be available in the Citadel and Towns to teach you how to fight particular enemies - for a price, of course! The combat sequences that the enemy characters use will vary from game to game, so you you'll have to learn new patterns each time you start a new game. This update will require quite a lot of work, including changes to the Combat Screen, the Character class and combat processing as well as the introduction of a new screen, the Combat Training Screen. These new ideas will add more excitement and intrigue into the combat, as well as making the game slightly easier to play (if not to learn!).

Goblin Harvest - The Mighty Quest changes

addedIn the next day or so, we'll be releasing v1.4.3 of the game. This is a PATCH release which should fix a problem some people have been having with a misaligned mouse pointer. I haven't been able to replicate it myself but I'm hopeful this fix will do the trick. In a slightly longer timeframe (let's say a month, to be on the safe side), v1.4.4 should be ready. This introduces the idea of enemies having a preferred sequence of fighting moves, meaning that you'll be able to develop an understanding of enemy characters and predict which move they'll make next. Additionally, Combat Trainers will be available in the Citadel and Towns to teach you how to fight particular enemies - for a price, of course! The combat sequences that the enemy characters use will vary from game to game, so you you'll have to learn new patterns each time you start a new game. This update will require quite a lot of work, including changes to the Combat Screen, the Character class and combat processing as well as the introduction of a new screen, the Combat Training Screen. These new ideas will add more excitement and intrigue into the combat, as well as making the game slightly easier to play (if not to learn!).

In the next day or so, we'll be releasing v1.4.3 of the game. This is a PATCH release which should fix a problem some people have been having with a misaligned mouse pointer. I haven't been able to replicate it myself but I'm hopeful this fix will do the trick. In a slightly longer timeframe (let's say a month, to be on the safe side), v1.4.4 should be ready. This introduces the idea of enemies having a preferred sequence of fighting moves, meaning that you'll be able to develop an understanding of enemy characters and predict which move they'll make next. Additionally, Combat Trainers will be available in the Citadel and Towns to teach you how to fight particular enemies - for a price, of course! The combat sequences that the enemy characters use will vary from game to game, so you you'll have to learn new patterns each time you start a new game. This update will require quite a lot of work, including changes to the Combat Screen, the Character class and combat processing as well as the introduction of a new screen, the Combat Training Screen. These new ideas will add more excitement and intrigue into the combat, as well as making the game slightly easier to play (if not to learn!).

Source

Steam News / 2 April 2017

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