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Steam News19 November 20257mo ago

Preparing for the Descent into the Dungeon: Potions, Runes, and Goblins

Before every descent, it’s important to remember: the dungeon does not forgive mistakes. To survive, you must know how to use the abilities you find — and what kind of enemies you’ll encounter.

Full notes

Full Goblin Dungeons update

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What changed

0 fixes1 addition24 changes0 removals
  • Balance
  • Gameplay
  • Events
changed❤️ HealingMinor — restores 15% health
changed❤️ HealingStandard — restores 30% health
changed❤️ HealingStrong — restores 50% health
changed🎲 Special PotionsPotion of Greed — 50% chance to gain the effects of all potions at once or nothing .
changed🔮 Runes — power earned in battleRunes drop from bosses and grant unique abilities. They define your playstyle, strengthen your spells, and determine the outcome of dangerous encounters.
changed⚡ Synergy RuneIf the elements are compatible — synergy triggers and you deal +50% damage , activating a unique synergy spell.

Before every descent, it’s important to remember: the dungeon does not forgive mistakes. To survive, you must know how to use the abilities you find — and what kind of enemies you’ll encounter. Below is a complete breakdown of everything that will help you go deeper.

🧪 Potions — the foundation of your survival

Potions allow you to survive deadly blows, restore resources, or take a risk to change the flow of battle.

❤️ Healing

  • Minor — restores 15% health

  • Standard — restores 30% health

  • Strong — restores 50% health

🔷 Mana

  • Minor — restores 15% mana

  • Standard — restores 30% mana

  • Strong — restores 50% mana

🎲 Special Potions

  • Potion of Fate — removes one random effect (positive or negative).

  • Potion of Greed — 50% chance to gain the effects of all potions at once or nothing.

  • Potion of Luck — applies a random effect (also positive or negative).

🔮 Runes — power earned in battle

Runes drop from bosses and grant unique abilities. They define your playstyle, strengthen your spells, and determine the outcome of dangerous encounters.

⚡ Synergy Rune

Allows you to apply elemental states to enemies: Smoldering, Frozen, Electrified, Bloodied.

  • If the elements are compatible — synergy triggers and you deal +50% damage, activating a unique synergy spell.

  • If incompatible — damage dealt is reduced by 50%.

Synergies (+50% damage):

  • Fire + Ice = Steam

  • Ice + Blood = Shards

  • Blood + Electricity = Flash

  • Electricity + Fire = Sparks

Incompatible combinations (-50% damage):

  • Fire + Blood

  • Ice + Electricity

  • Electricity + Ice

  • Blood + Fire

📘 Resonance Rune

For each spell in your spellbook, grants a +10% bonus depending on its element:

  • Fire — increases damage

  • Ice — increases resistance

  • Electricity — increases mana regeneration

  • Blood — increases health regeneration

👁️ Foresight Rune

Allows you to look one step ahead in the dungeon labyrinth and change the upcoming reward.

🌿 Restoration Rune

Allows you to call upon an ancient power once per run, restoring 50% health and 50% mana.

👺 Goblin Subspecies

A subspecies defines a goblin's innate ability, which greatly affects the battle.

🌲 Forest Subspecies

When taking damage, applies the “Poisoned Cuts” effect to the attacker. If the effect is already present — adds +1 stack.

Poisoned Cuts:

Each turn deals damage equal to 1% of maximum health, multiplied by the number of stacks. Stacks reset at the end of the battle.

🕳️ Cave Subspecies

When the goblin’s health drops below 30%, it gains +50% damage.

⛰️ Mountain Subspecies

Each attack burns 20% mana from the opponent.

🏜️ Desert Subspecies

Reflects 30% of the damage received back to the attacker.

❄️ Northern Subspecies

Resistant to critical damage — critical hits deal significantly less damage or do not trigger at all.

🧭 Good luck in the dungeons!

Goblin Dungeons

Source

Steam News / 19 November 2025

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