Full notes
Full Goblin Dungeons update
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What changed
- Balance
- Gameplay
- Events
Before every descent, it’s important to remember: the dungeon does not forgive mistakes. To survive, you must know how to use the abilities you find — and what kind of enemies you’ll encounter. Below is a complete breakdown of everything that will help you go deeper.
🧪 Potions — the foundation of your survival
Potions allow you to survive deadly blows, restore resources, or take a risk to change the flow of battle.
❤️ Healing
Minor — restores 15% health
Standard — restores 30% health
Strong — restores 50% health
🔷 Mana
Minor — restores 15% mana
Standard — restores 30% mana
Strong — restores 50% mana
🎲 Special Potions
Potion of Fate — removes one random effect (positive or negative).
Potion of Greed — 50% chance to gain the effects of all potions at once or nothing.
Potion of Luck — applies a random effect (also positive or negative).
🔮 Runes — power earned in battle
Runes drop from bosses and grant unique abilities. They define your playstyle, strengthen your spells, and determine the outcome of dangerous encounters.
⚡ Synergy Rune
Allows you to apply elemental states to enemies: Smoldering, Frozen, Electrified, Bloodied.
If the elements are compatible — synergy triggers and you deal +50% damage, activating a unique synergy spell.
If incompatible — damage dealt is reduced by 50%.
Synergies (+50% damage):
Fire + Ice = Steam
Ice + Blood = Shards
Blood + Electricity = Flash
Electricity + Fire = Sparks
Incompatible combinations (-50% damage):
Fire + Blood
Ice + Electricity
Electricity + Ice
Blood + Fire
📘 Resonance Rune
For each spell in your spellbook, grants a +10% bonus depending on its element:
Fire — increases damage
Ice — increases resistance
Electricity — increases mana regeneration
Blood — increases health regeneration
👁️ Foresight Rune
Allows you to look one step ahead in the dungeon labyrinth and change the upcoming reward.
🌿 Restoration Rune
Allows you to call upon an ancient power once per run, restoring 50% health and 50% mana.
👺 Goblin Subspecies
A subspecies defines a goblin's innate ability, which greatly affects the battle.
🌲 Forest Subspecies
When taking damage, applies the “Poisoned Cuts” effect to the attacker. If the effect is already present — adds +1 stack.
Poisoned Cuts:
Each turn deals damage equal to 1% of maximum health, multiplied by the number of stacks. Stacks reset at the end of the battle.
🕳️ Cave Subspecies
When the goblin’s health drops below 30%, it gains +50% damage.
⛰️ Mountain Subspecies
Each attack burns 20% mana from the opponent.
🏜️ Desert Subspecies
Reflects 30% of the damage received back to the attacker.
❄️ Northern Subspecies
Resistant to critical damage — critical hits deal significantly less damage or do not trigger at all.
🧭 Good luck in the dungeons!
Source
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