HomeGamesUpdatesPricingMethodology
Steam News8 November 20257mo ago

Patch 1.013

Visibility fix for poison shrooms and concussive force when it damages. Right glove skin unlocks should show locked symbol correctly. Campfire fire dot should apply more reliably.

Full notes

Full Goblin Chief update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes7 additions11 changes3 removals
  • Fixes
  • Store
  • Gameplay
  • Balance
  • UI and audio
changedVisibility fix for poison shrooms and concussive force when it damages.
changedRight glove skin unlocks should show locked symbol correctly.
addedWeapons added to inventory should all show correctly.
changedLilypads have collision now.
fixedFrosty Peaks block of goblins should no longer appear for clients in unmoving blocks.
removedTarget lock will be removed from dead things faster.

Visibility fix for poison shrooms and concussive force when it damages.

Right glove skin unlocks should show locked symbol correctly.

Campfire fire dot should apply more reliably.

Weapons added to inventory should all show correctly.

Lilypads have collision now.

Team match should display proper winning team at game end.

Totem capture system should replicate to clients.

Totem capturing should continue to try to adjust percent owned while more than one opponent present.

Frosty Peaks block of goblins should no longer appear for clients in unmoving blocks.

Target lock will be removed from dead things faster.

More ability lockout adjustments.

Basic wand attacks should be more reliable in who they damage.

Switching gamemodes should adjust player names better.

Host should no longer have overlapping end game messages for Endless Wave.

Astral plane Turtle portal exits now set correctly.

App icon added.

Volcano Trial - slight modifications for lava collision.

Da Fightin Pit - Pain volume above arena damage decreased.

Cursed Forest - Pain volume above forest damage decreased. Fairie rings, treasure chests, spike traps, magic, and health potions added. Adjustments to landscape.

Frosty Peaks - Adjustments to landscape. Added respawn for enemies. Snowmen added to level.

Starter Club - Adjusted idle animation. Adjusted basic attack animation.

Battlegrounds - Landscape corrections. Goblin raiders remembered how to use bridges.

Battlegrounds - Adjustments to raiding routes so goblins quit running into walls.

Blue Tribe Base - Adjustments to building locations/sizes to better help npc navigation. Collision turned off for tower ramps.

Gobhalla - Adjustments to raiding routes so goblins quit running into walls. Replaced some bridges for better navigation. Adjustment to landscape causing blue tribe resource runners to get stuck on doors, or portal pad.

Yellow tribe base - Adjustments to front guard locations and route for less tree hugging.

Astral plane - Adjustment to landscape for better navigation.

Goblin Island - Adjustments to landscape for navigation. Adjustments to landscape painting. Added snowmen. Adjusted spawns in crystal cave, and orc camp. Double chests removed in crystal cave.

Instigator corrected on status effects.

Boss pickup showing correct system color for team.

Gate, walls, and portcullis should become visible after repair appropriately.

Mid-game joining should now cap team amounts appropriately.

Amount of enemies able to attack should function smoother.

Cosmetics should now update after leaving the customize screen.

Removed weapon drop physics.

Escape button now leaves barracks and blacksmith menus.

Basic attack impulse adjusted lower.

Added test for team symbols.

Source

Steam News / 8 November 2025

Open original post

Changelog.gg summarizes and formats this update. How we read updates.