HomeGamesUpdatesPricingMethodology
Steam News2 July 20197y ago

Here's everything we are adding to Goat of Duty thanks to you!

What’s up fellow goats? We’ve worked all hooves on deck to make come true your awesome feedback from the last two betas. You, dear hairy ruminants, are really important for us and the development of the game.

Full notes

Full GOAT OF DUTY update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix3 additions1 change0 removals
  • Gameplay
  • Server
  • Balance
changedWhat’s up fellow goats? We’ve worked all hooves on deck to make come true your awesome feedback from the last two betas. You, dear hairy ruminants, are really important for us and the development of the game. It’s thanks to your ideas that Goat of Duty is and will be the best FGS (First Goat Shooter). Here are all the changes, additions and improvements we are implementing in Goat of Duty thanks to your feedback shared in our Discord community . Let’s goat!
addedGeneralNew Modes We’re all ears! New game modes are being researched and implemented. Private matches with friends In progress! Browse matches to join This is a secret, don’t tell other goats but it’s already been implemented. Waiting for you goats to bring friends and create a bigger pen. UI upgraded On it! We're evaluating which parts to prioritize, if the menu, game HUD or both. Votekick in-game Really useful in case of scripters or toxic players. We need to see how our awesome community evolves with time. Unlocked Frame rate Already implemented. Will latency numbers be-e-e shown in the overview? For sure, we’re currently working on it and it should be up and kicking in coming versions of Goat of Duty. Show pings in the server browser? Working on it, available soon-ish. What about private map lobbies? Just read our minds. We’re developing lobbies for you to chill and graze with your fellow goats. Add Russian! You bleat, we obey! Russian language has been unlocked and can be selected now. Lightning seems overdone, please make rays and light subtler? Ok, ok, we don’t’ want to dazzle you goats. Lightning changed! Intro sound, we love it! Could you guys make it either louder or more pronounced? Sure thing, considerate it done! Don’t blame you if you love bleats! Who doesn’t?! You know, n00b goats will appreciate tips in the loading screen? And we’d love to make those noobs pro-goats! We’ve added tips to the loading screen! No excuses now, git gud! Port to consoles (PS4, Xbox and Switch) and mobile (Android, iOS) Under Evaluation. Goat of Duty is made with Unreal Engine, which makes it “easy” to port to consoles. Be a good goat, love the game and we’ll take it to your favorite console and mobile device.
addedGameplayTraining mode or tutorial Bots come to help you train! A training mode is now available to help your aim. Improve net code / latency. We’ve improved the net code. The ram and grenade are now more responsive. Rocket jump, pleaseee! Consider it done! Rocket launcher on hoof: Jump + Shoot to the ground = Fly free It’s a bit confusing sometimes when hits land, no hit marker or sound. Also, there is no indication of the hitbox being hit. All hooves on deck! Working on making hits clearer, PLUS hitbox indication added! Better contrast map vs. players. We’re working in colors outlines, making easier to see where horns start and tails end! Bigger maps. Well, you only got to play the first 3 maps and its “Fus Ro Arena Versions”. There will be plenty more areas and surprises for curious goats. The Sniper feels a bit inaccurate. We’ll be adding a trace to the bullet, making it direct and simple. Horn shot! Uniqueness. Are you working on Goat of Duty goaty mechanics? How many fpg (first person goathers) have you played? xD Kidding (goat joke). Goat of Duty is working on its uniqueness. Believe us when we say: We are and will be one kind of a breed (of goat). Weapon HUD, showing a list of weapons available per map and owned + ammo. Great recommendation! Added to the “to do” list after “eating plastic”. Would be nice to have a sound when on killing spree. You asked for it, you already goat it. Damage when ramming is a bit low. All goats’ horns are being polished and sharpened to increase ramming damage! Use it wisely!
fixedWeaponsFus Ro Bleat to catapult yourself against the floor or walls, like a Rocket Jumping. Haha, it would be awesome cool! Right now, new game modes are under consideration. Stay tuned! Decrease ROF for Fus Ro Bleat to recover after getting shot and prevent being continuously shoot. Interesting! We will investigate (insert evil science goat laugh here). Jetpack as a temporary boost or item! Funny! Thank you for your ideas. Although not all them could be addressed, we look into each single proposition. Some weapons seem to be delayed, rocket launcher especially. Grease and milk, weapons are being modified to improve accuracy. Instructions. Goats need to know weapons use and names. Consult the Goatpedia from the main menu. All that and much more for nerdy ruminants.
addedControlMore precise sensitivity slider. We’ve decided to add more precision and sensitivity to the slider so you can’t blame it for losing. Hardcore control scheme. GoD is based on old-school’s shooters. Goatta be a bit hard, right? From 34BigThings and Raiser Games we’d like to say: Thank you! You are doing an amazing job and your bleats (feedback) is great, please keep sharing with us your amazing ideas. It’ll help us improve the game to make it the G.O.A.T.

GOAT OF DUTY changes

changedWhat’s up fellow goats? We’ve worked all hooves on deck to make come true your awesome feedback from the last two betas. You, dear hairy ruminants, are really important for us and the development of the game. It’s thanks to your ideas that Goat of Duty is and will be the best FGS (First Goat Shooter). Here are all the changes, additions and improvements we are implementing in Goat of Duty thanks to your feedback shared in our Discord community . Let’s goat!
addedNew Modes We’re all ears! New game modes are being researched and implemented. Private matches with friends In progress! Browse matches to join This is a secret, don’t tell other goats but it’s already been implemented. Waiting for you goats to bring friends and create a bigger pen. UI upgraded On it! We're evaluating which parts to prioritize, if the menu, game HUD or both. Votekick in-game Really useful in case of scripters or toxic players. We need to see how our awesome community evolves with time. Unlocked Frame rate Already implemented. Will latency numbers be-e-e shown in the overview? For sure, we’re currently working on it and it should be up and kicking in coming versions of Goat of Duty. Show pings in the server browser? Working on it, available soon-ish. What about private map lobbies? Just read our minds. We’re developing lobbies for you to chill and graze with your fellow goats. Add Russian! You bleat, we obey! Russian language has been unlocked and can be selected now. Lightning seems overdone, please make rays and light subtler? Ok, ok, we don’t’ want to dazzle you goats. Lightning changed! Intro sound, we love it! Could you guys make it either louder or more pronounced? Sure thing, considerate it done! Don’t blame you if you love bleats! Who doesn’t?! You know, n00b goats will appreciate tips in the loading screen? And we’d love to make those noobs pro-goats! We’ve added tips to the loading screen! No excuses now, git gud! Port to consoles (PS4, Xbox and Switch) and mobile (Android, iOS) Under Evaluation. Goat of Duty is made with Unreal Engine, which makes it “easy” to port to consoles. Be a good goat, love the game and we’ll take it to your favorite console and mobile device.
addedTraining mode or tutorial Bots come to help you train! A training mode is now available to help your aim. Improve net code / latency. We’ve improved the net code. The ram and grenade are now more responsive. Rocket jump, pleaseee! Consider it done! Rocket launcher on hoof: Jump + Shoot to the ground = Fly free It’s a bit confusing sometimes when hits land, no hit marker or sound. Also, there is no indication of the hitbox being hit. All hooves on deck! Working on making hits clearer, PLUS hitbox indication added! Better contrast map vs. players. We’re working in colors outlines, making easier to see where horns start and tails end! Bigger maps. Well, you only got to play the first 3 maps and its “Fus Ro Arena Versions”. There will be plenty more areas and surprises for curious goats. The Sniper feels a bit inaccurate. We’ll be adding a trace to the bullet, making it direct and simple. Horn shot! Uniqueness. Are you working on Goat of Duty goaty mechanics? How many fpg (first person goathers) have you played? xD Kidding (goat joke). Goat of Duty is working on its uniqueness. Believe us when we say: We are and will be one kind of a breed (of goat). Weapon HUD, showing a list of weapons available per map and owned + ammo. Great recommendation! Added to the “to do” list after “eating plastic”. Would be nice to have a sound when on killing spree. You asked for it, you already goat it. Damage when ramming is a bit low. All goats’ horns are being polished and sharpened to increase ramming damage! Use it wisely!
fixedFus Ro Bleat to catapult yourself against the floor or walls, like a Rocket Jumping. Haha, it would be awesome cool! Right now, new game modes are under consideration. Stay tuned! Decrease ROF for Fus Ro Bleat to recover after getting shot and prevent being continuously shoot. Interesting! We will investigate (insert evil science goat laugh here). Jetpack as a temporary boost or item! Funny! Thank you for your ideas. Although not all them could be addressed, we look into each single proposition. Some weapons seem to be delayed, rocket launcher especially. Grease and milk, weapons are being modified to improve accuracy. Instructions. Goats need to know weapons use and names. Consult the Goatpedia from the main menu. All that and much more for nerdy ruminants.
addedMore precise sensitivity slider. We’ve decided to add more precision and sensitivity to the slider so you can’t blame it for losing. Hardcore control scheme. GoD is based on old-school’s shooters. Goatta be a bit hard, right? From 34BigThings and Raiser Games we’d like to say: Thank you! You are doing an amazing job and your bleats (feedback) is great, please keep sharing with us your amazing ideas. It’ll help us improve the game to make it the G.O.A.T.

What’s up fellow goats? We’ve worked all hooves on deck to make come true your awesome feedback from the last two betas. You, dear hairy ruminants, are really important for us and the development of the game. It’s thanks to your ideas that Goat of Duty is and will be the best FGS (First Goat Shooter). Here are all the changes, additions and improvements we are implementing in Goat of Duty thanks to your feedback shared in our Discord community. Let’s goat!

General

New Modes We’re all ears! New game modes are being researched and implemented. Private matches with friends In progress! Browse matches to join This is a secret, don’t tell other goats but it’s already been implemented. Waiting for you goats to bring friends and create a bigger pen. UI upgraded On it! We're evaluating which parts to prioritize, if the menu, game HUD or both. Votekick in-game Really useful in case of scripters or toxic players. We need to see how our awesome community evolves with time. Unlocked Frame rate Already implemented. Will latency numbers be-e-e shown in the overview? For sure, we’re currently working on it and it should be up and kicking in coming versions of Goat of Duty. Show pings in the server browser? Working on it, available soon-ish. What about private map lobbies? Just read our minds. We’re developing lobbies for you to chill and graze with your fellow goats. Add Russian! You bleat, we obey! Russian language has been unlocked and can be selected now. Lightning seems overdone, please make rays and light subtler? Ok, ok, we don’t’ want to dazzle you goats. Lightning changed! Intro sound, we love it! Could you guys make it either louder or more pronounced? Sure thing, considerate it done! Don’t blame you if you love bleats! Who doesn’t?! You know, n00b goats will appreciate tips in the loading screen? And we’d love to make those noobs pro-goats! We’ve added tips to the loading screen! No excuses now, git gud! Port to consoles (PS4, Xbox and Switch) and mobile (Android, iOS) Under Evaluation. Goat of Duty is made with Unreal Engine, which makes it “easy” to port to consoles. Be a good goat, love the game and we’ll take it to your favorite console and mobile device.

Gameplay

Training mode or tutorial Bots come to help you train! A training mode is now available to help your aim. Improve net code / latency. We’ve improved the net code. The ram and grenade are now more responsive. Rocket jump, pleaseee! Consider it done!

Rocket launcher on hoof

Jump + Shoot to the ground = Fly free It’s a bit confusing sometimes when hits land, no hit marker or sound. Also, there is no indication of the hitbox being hit. All hooves on deck! Working on making hits clearer, PLUS hitbox indication added! Better contrast map vs. players. We’re working in colors outlines, making easier to see where horns start and tails end! Bigger maps. Well, you only got to play the first 3 maps and its “Fus Ro Arena Versions”. There will be plenty more areas and surprises for curious goats. The Sniper feels a bit inaccurate. We’ll be adding a trace to the bullet, making it direct and simple. Horn shot! Uniqueness. Are you working on Goat of Duty goaty mechanics? How many fpg (first person goathers) have you played? xD Kidding (goat joke). Goat of Duty is working on its uniqueness.

Believe us when we say

We are and will be one kind of a breed (of goat). Weapon HUD, showing a list of weapons available per map and owned + ammo. Great recommendation! Added to the “to do” list after “eating plastic”. Would be nice to have a sound when on killing spree. You asked for it, you already goat it. Damage when ramming is a bit low. All goats’ horns are being polished and sharpened to increase ramming damage! Use it wisely!

Weapons

Fus Ro Bleat to catapult yourself against the floor or walls, like a Rocket Jumping. Haha, it would be awesome cool! Right now, new game modes are under consideration. Stay tuned! Decrease ROF for Fus Ro Bleat to recover after getting shot and prevent being continuously shoot. Interesting! We will investigate (insert evil science goat laugh here). Jetpack as a temporary boost or item! Funny! Thank you for your ideas. Although not all them could be addressed, we look into each single proposition. Some weapons seem to be delayed, rocket launcher especially. Grease and milk, weapons are being modified to improve accuracy. Instructions. Goats need to know weapons use and names. Consult the Goatpedia from the main menu. All that and much more for nerdy ruminants.

Control

More precise sensitivity slider. We’ve decided to add more precision and sensitivity to the slider so you can’t blame it for losing. Hardcore control scheme. GoD is based on old-school’s shooters. Goatta be a bit hard, right? From 34BigThings and Raiser Games we’d like to say: Thank you! You are doing an amazing job and your bleats (feedback) is great, please keep sharing with us your amazing ideas. It’ll help us improve the game to make it the G.O.A.T.

Source

Steam News / 2 July 2019

Open original post

Changelog.gg summarizes and formats this update. How we read updates.