Full notes
Full Go To Sleep update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey everyone, this is the second and last part of the Post Release Patch update.
What changed
- Gameplay
- UI and audio
- Fixes
Go To Sleep changes
The main changes in this update was adjusting the difficulty for some sections of the game that I've seen players were stuck on, as well as adding additional clarification for the mechanic of one of the enemies.
Changes and Fixes:
Fully fixed and added missing controller haptics in the main gameplay section
Adjusted the difficulty of level 3 making that level's enemies more forgiving.
Adjusted the difficulty of the mirror enemy to be a little bit easier to handle
Added an extra dialogue hint for the tutorial section of level 5
Adjusted the hitbox of the mirror enemy to be more accurate
Fixed the text width of the "FullScreen" and "Show Hud" options
This will be the final large patch fix for the game as I'm so far satisfied with the final state of the game. If there are any major game breaking bugs I'll make sure to fix them however I'll be now putting my attention into adding a final post-content update for the game. As said before this update will include more localization, Input remapping, and a custom mode which has been heavily requested feature.
Overall though I can not express how grateful I am for the amazing support and feedback you all given me, and I'm glad you all have been enjoying my game!
Source
Changelog.gg summarizes and formats this update. How we read updates.
