Full notes
Full Go Outside Simulator update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- UI and audio
Go Outside Simulator changes
I will admit I have been neglecting this one, working on other things and the like. Anyway I am now moving it out of early access with this new update.
Fixed errors in Forest day
Fixed errors in Forest night
Redid Desert
Added new level – Minefield
Added new Level – Retro
Fixed textures in many places
Fixed pause menu
Started adding more secret levels
Modified audio
Fixed a few invisible walls
I will continue to add more things to it, such as more secret levels that can only be accessed by finding them in the main levels. Easter eggs, and probably more full levels in the future. This is an older project, it does not look great. But it's fun to pick away at when I have the time, and I kept the new levels within the visual look of older levels (simple-ish textures, no complex shaders). I had thought about completely re-making the levels with newer stuff and better visuals, but that would require basically remaking the entire game. So I will save that for the possible sequel that people have asked for that may happen in the future, "Go Outside Together". Although I have been struggling with making multiplayer work in my latest game "Flank Speed" (check it out if you like arcade games or making fun of my design choices and possible spelling errors) because setting up networking is difficult for me apparently.
Enjoy the outdoors.
Source
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