In this update3
Full notes
Full Go Home Annie: An SCP Game update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Performance
Go Home Annie: An SCP Game changes
We love the Steam Deck and have been targeting it as a platform for Go Home Annie ever since the Deck was announced. Here's the best settings to get the most out of your handheld experience.
Balanced 40fps experience
This is the way we like to play the game, striking a balance between good performance and high visual fidelity. Start playing Go Home Annie on your Deck and press the button
, go into the Performance tab
, press Advanced View and set the frame limit to 40FPS/40HZ. In the Main Menu of Go Home Annie go into Settings>Graphics:
Resolution
leave as is (1280x800@60)
Display
leave as is (ANX7530 U - 1280x800/60)
Resolution Mode
leave as is (Borderless Fullscreen)
Vertical Sync
On Upsampling Technique: TAAU Upsampling Quality: Balanced Texture Quality: Medium Anti Aliasing: Off (setting an Upsampling Technique overrides this setting)
Motion Blur
Low Depth Of Field: Medium Volumetric Fog: Medium Object Complexity: Medium Ambient Occlusion: Low *Bloom: On Contact shadows: Off **Film Grain: On **Lens distortion: On **Chromatic aberration: On
High visual fidelity 30fps experience:
Since Go Home Annie is a slower paced game most of the time, 30fps is fine if you want to get all the graphics fidelity you can out of your Deck. Start playing Go Home Annie on your Deck and press the button
, go into the Performance tab
, press Advanced View and set the frame limit to 30FPS/30HZ. In the Main Menu of Go Home Annie go into Settings>Graphics:
Resolution
leave as is (1280x800@60)
Display
leave as is (ANX7530 U - 1280x800/60)
Resolution Mode
leave as is (Borderless Fullscreen)
Vertical Sync
On Upsampling Technique: TAAU Upsampling Quality: Quality Texture Quality: High Anti Aliasing: Off (setting an Upsampling Technique overrides this setting)
Motion Blur
High Depth Of Field: High Volumetric Fog: High Object Complexity: High Ambient Occlusion: High *Bloom: On Contact shadows: On **Film Grain: On **Lens distortion: On **Chromatic aberration: On
High framerate 60fps experience:
Go Home Annie can't run at a stable 60 on the Steam Deck all of the time unfortunately, but it will hold on to that number 90% of the time. If you want all the frames without caring about the sharpest graphics, this is what you need to do: Start playing Go Home Annie on your Deck and press the button
, go into the Performance tab
, press Advanced View and set the frame limit to 60FPS/60HZ. In the Main Menu of Go Home Annie go into Settings>Graphics:
Resolution
leave as is (1280x800@60)
Display
leave as is (ANX7530 U - 1280x800/60)
Resolution Mode
leave as is (Borderless Fullscreen)
Vertical Sync
On Upsampling Technique: TAAU Upsampling Quality: Performance Texture Quality: Low Anti Aliasing: Off (setting an Upsampling Technique overrides this setting)
Motion Blur
Off Depth Of Field: Off Volumetric Fog: Medium Object Complexity: Low Ambient Occlusion: Off *Bloom: On Contact shadows: Off **Film Grain: On **Lens distortion: On **Chromatic aberration: On
*Go Home Annie is not designed to be played with Bloom Off as some parts of the game will look a bit wrong, but the option is there for you if you want to squeeze out every bit of performance out of your Deck. **Many visuals in the game rely on these effects being On so turn them Off only if you really hate them.
We hope this guide helps you with your handheld Go Home Annie experience.
Mladen Bošnjak Creative Director - Misfit Village
Source
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