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Full notes
Full Go Groundshel! update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Compatibility
- UI and audio
- Maps
- Fixes
- Gameplay
Go Groundshel! changes
Every bug report, suggestion, and kind word you've shared has helped shape Go Groundshel!. ❤️
Demo v0.3.4 is our first round of improvements based on your playtest feedback, focusing on camera behavior, screen compatibility, cutscene presentation, and overall game stability. We'll continue listening to your feedback as development progresses, and we're excited to keep making Go Groundshel! an even better adventure together!
🎥 Camera & Visual Improvements
Adjusted the camera distance to provide a more comfortable field of view.
Expanded and refined several map areas to better accommodate the updated camera.
Improved display and UI scaling across different screen sizes.
Fixed camera offset issues in certain puzzle and platforming sections.
🎬 Cutscene Improvements
Added fade-in transitions between gameplay and cutscenes for smoother scene changes.
Fixed an issue where background music could overlap during transitions between gameplay and cutscenes.
Fixed a black screen issue that could occur during certain cutscenes.
🛠️ Bug Fixes
Fixed an issue where certain doors could not be opened.
Fixed incorrect image display for some puzzle hints in the Journal.
📝 Playtesting Support
Added a game_log.txt file to record error information during gameplay, helping us identify and resolve issues more efficiently.
If you encounter any issues while playing the demo, we'd love to hear from you via the Steam Community, Discord, or our feedback form. If possible, please include your game_log.txt file—it helps us investigate and resolve issues much more quickly.
Thank you again for your continued support and patience. Every playtest and every piece of feedback helps Go Groundshel! grow a little more. We hope you enjoy this update, and we look forward to sharing more with you soon! 🌱
Source
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