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Steam News26 September 20205y ago

Version 11 now live! - Huge performance update + in-game manual

Hi all, sorry for the delay, I've spent a little longer with this update than I initially planned.

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Full Go For Launch: Mercury update

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What changed

0 fixes1 addition0 changes0 removals
  • Performance
addedHi all, sorry for the delay, I've spent a little longer with this update than I initially planned. This was supposed to be just a small update to add the new in-cockpit manual to the game, but I decided to also do a lot of back end work to the code and resources, overhauling a lot (hundreds) of assets to give some improvement to framerate, and, hopefully a really masive improvement to loading times! Depending on your system you shouldn't have to endlessly watch an hour glass listening to Kenedy and should transition much more swiftly to the capsule.

Go For Launch: Mercury changes

addedHi all, sorry for the delay, I've spent a little longer with this update than I initially planned. This was supposed to be just a small update to add the new in-cockpit manual to the game, but I decided to also do a lot of back end work to the code and resources, overhauling a lot (hundreds) of assets to give some improvement to framerate, and, hopefully a really masive improvement to loading times! Depending on your system you shouldn't have to endlessly watch an hour glass listening to Kenedy and should transition much more swiftly to the capsule.

Hi all, sorry for the delay, I've spent a little longer with this update than I initially planned. This was supposed to be just a small update to add the new in-cockpit manual to the game, but I decided to also do a lot of back end work to the code and resources, overhauling a lot (hundreds) of assets to give some improvement to framerate, and, hopefully a really masive improvement to loading times! Depending on your system you shouldn't have to endlessly watch an hour glass listening to Kenedy and should transition much more swiftly to the capsule.

There are also various other minor tweaks.

I'd like to thank everyone for their continued support on this project, it's been a strange year with a lot of factors preventing any rapid development (who knew I'd need to be a home school teacher and preschool rolled into one!) but, hopefully the world will get back to normal before long.

The next update will focus on some fixes of bug / broken features in the cockpit.

Stay safe!

Joe

Source

Steam News / 26 September 2020

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