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Full Go For Launch: Mercury update
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What changed
- Gameplay
Go For Launch: Mercury changes
Hi all,
I hope you are all safe and well in these strange times!
Just a quick update to say that I am now back on partial development, family is recovered and some restrictions are now lifted in my country (UK) which has taken some burden away with lack of childcare / homeschooling.
Things still aren't ideal in terms of available hours, so, in the short term, I have decided to put out a series of smaller patches, rather than hold out for larger content updates.
The next patch, out soon, will add a much needed basic manual to the game, covering keyboard shortcuts, controller buttons etc and a very brief outline of the spacecraft dashboard modules. This will be in the form of a pop-up overlay for regular monitor play, and a physical in-game object in VR.
After this I will push out smaller patches addressing individual items (like fixing that damn descent dial!).
Very sorry for any stress caused by the slow recent progress, a few negative reviews have underlined peoples frustration. Rest assured though, the game isn't dead. A large part of the scope of this game is already in place, so hopefully, gradually over the coming months I can iron out some of those niggling missing features and add some polish.
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