In this update6
Full notes
Full Go Fight Fantastic update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello community! We wanted to thank you for your engagement and all the valuable feedback regarding the game. Over the past few weeks, we've collected your comments and worked on enhancing your experience with Go Fight Fantastic!
What changed
- UI and audio
- Gameplay
- Balance
- Fixes
- Store
Go Fight Fantastic changes
The new patch eliminates a bunch of critical bugs, visual glitches, and runtime errors, introduces improvements in the UI and quality of life, as well as gameplay balancing. We hope that these changes will allow you to enjoy the game even more.
Changelog
The new patch addresses a total of 68 issues - bug removals and improvements - including:
Balance fixes
Meteorite balancing.
Boss balancing
It should no longer be able to stand inside of Froggy boss in Chapter 1
The bombardment in Mausoleum (mid-event in Chapter 2) is now activated on an interval instead of being activated by collider.
New Features
Players can now switch characters with keyboard by pressing 1-3, switching to the character corresponding to the character roster created at character selection.
Implemented multi-actor conversations, giving the resistance members in Chapter 2 a dialog between themselves.
Visual
Fixed multiple occurrences of visual glitches/bugs where environmental objects rendered in front of the player when it shouldn’t
Critical Bugs
Fixed game critical bug where the player would die of poison and would no longer be able to be revived.
Fixed a possibility to get enormous scores in score screen upon death in Story Mode and Horde Mode
Fixed an issue where the players would end up at the wrong position after a cutscene.
Fixed several runtime errors.
Issue where archers dash got activated in chunk transitions, causing both visual VFX to spawn and meteorite effects to be triggered
You can now purchase Zev's doll in the shop.
Issue where talking to Wicky in Chapter 6 caused a runtime error which made the character stuck until it pressed the talk button again.
UI
Horde Mode High Score list can now be scrolled with a controller
Improvements to the Meteorite Station/Forge UI
Improvements to cutscene dialogue, adding both an initial delay to progressing the first conversation to avoid accidental first skip,
The End nameplate now render above the portraits, so the portrait don’t blocks her nameplate anymore
Improvements to settings UI
Store now animates skins in the preview window.
Fixed bug with Jukebox where it would display multiple songs as possible to be paused, as if they were all playing at the same time
Fixed some minor mistakes in the Ships Log archives
Source
Changelog.gg summarizes and formats this update. How we read updates.
