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Steam News30 July 20196y ago

Go All Out! patch 1.00.03 - 'ß stages' now live!

Go All Out! patch 1.00.03 release notes: New Content: - New ß stage variation - Pillar ß - New ß stage variation - Giant's Warehouse ß - New game mode option - Super Kill Mode - New lose animation for Yakshi - New color

Full notes

Full Go All Out update

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What changed

1 fix0 additions0 changes0 removals
  • Maps
fixedNew Content: - New ß stage variation - Pillar ß - New ß stage variation - Giant's Warehouse ß - New game mode option - Super Kill Mode - New lose animation for Yakshi - New color for Vaako - Favourite Stage info on Profile screen - Added AI fighter for Ball Mayhem mode - New pillars in shop Fixes: - Fixed some ground detection problems for Erica and Breakbone Adjustments: - Lobby screen is now more responsive Yakshi: - Lvl1 super now activates faster and goes out for shorther distance - Adjusted base combo speed and reduced startup frames - Up heavy attack have reduced startup frames Breakbone: - Changed base combo to have 4 hits instead of 3 and changed speed of each attack Vaako: - Reduced start time of normal combo by 2 frames from ground and 3 frames from run Teslakid: - Reduced return time to idle state from lvl3 super attack Raptor: - Base combo is now faster - Neutral heavy attack (forward rocket) now generates 0.25 SP less

Go All Out changes

fixedNew Content: - New ß stage variation - Pillar ß - New ß stage variation - Giant's Warehouse ß - New game mode option - Super Kill Mode - New lose animation for Yakshi - New color for Vaako - Favourite Stage info on Profile screen - Added AI fighter for Ball Mayhem mode - New pillars in shop Fixes: - Fixed some ground detection problems for Erica and Breakbone Adjustments: - Lobby screen is now more responsive Yakshi: - Lvl1 super now activates faster and goes out for shorther distance - Adjusted base combo speed and reduced startup frames - Up heavy attack have reduced startup frames Breakbone: - Changed base combo to have 4 hits instead of 3 and changed speed of each attack Vaako: - Reduced start time of normal combo by 2 frames from ground and 3 frames from run Teslakid: - Reduced return time to idle state from lvl3 super attack Raptor: - Base combo is now faster - Neutral heavy attack (forward rocket) now generates 0.25 SP less

Go All Out! patch 1.00.03 release notes:

New Content:

  • New ß stage variation
  • Pillar ß
  • New ß stage variation
  • Giant's Warehouse ß
  • New game mode option
  • Super Kill Mode
  • New lose animation for Yakshi
  • New color for Vaako
  • Favourite Stage info on Profile screen
  • Added AI fighter for Ball Mayhem mode
  • New pillars in shop Fixes:

Fixed some ground detection problems for Erica and Breakbone Adjustments: - Lobby screen is now more responsive Yakshi: - Lvl1 super now activates faster and goes out for shorther distance - Adjusted base combo speed and reduced startup frames - Up heavy attack have reduced startup frames Breakbone: - Changed base combo to have 4 hits instead of 3 and changed speed of each attack Vaako: - Reduced start time of normal combo by 2 frames from ground and 3 frames from run Teslakid: - Reduced return time to idle state from lvl3 super attack Raptor: - Base combo is now faster - Neutral heavy attack (forward rocket) now generates 0.25 SP less

Source

Steam News / 30 July 2019

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