Go All Out! patch 1.00.03 release notes: New Content: - New ß stage variation - Pillar ß - New ß stage variation - Giant's Warehouse ß - New game mode option - Super Kill Mode - New lose animation for Yakshi - New color
Full notes
Full Go All Out update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
1 fix0 additions0 changes0 removals
Maps
fixedNew Content: - New ß stage variation - Pillar ß - New ß stage variation - Giant's Warehouse ß - New game mode option - Super Kill Mode - New lose animation for Yakshi - New color for Vaako - Favourite Stage info on Profile screen - Added AI fighter for Ball Mayhem mode - New pillars in shop Fixes: - Fixed some ground detection problems for Erica and Breakbone Adjustments: - Lobby screen is now more responsive Yakshi: - Lvl1 super now activates faster and goes out for shorther distance - Adjusted base combo speed and reduced startup frames - Up heavy attack have reduced startup frames Breakbone: - Changed base combo to have 4 hits instead of 3 and changed speed of each attack Vaako: - Reduced start time of normal combo by 2 frames from ground and 3 frames from run Teslakid: - Reduced return time to idle state from lvl3 super attack Raptor: - Base combo is now faster - Neutral heavy attack (forward rocket) now generates 0.25 SP less
Go All Out changes
fixedNew Content: - New ß stage variation - Pillar ß - New ß stage variation - Giant's Warehouse ß - New game mode option - Super Kill Mode - New lose animation for Yakshi - New color for Vaako - Favourite Stage info on Profile screen - Added AI fighter for Ball Mayhem mode - New pillars in shop Fixes: - Fixed some ground detection problems for Erica and Breakbone Adjustments: - Lobby screen is now more responsive Yakshi: - Lvl1 super now activates faster and goes out for shorther distance - Adjusted base combo speed and reduced startup frames - Up heavy attack have reduced startup frames Breakbone: - Changed base combo to have 4 hits instead of 3 and changed speed of each attack Vaako: - Reduced start time of normal combo by 2 frames from ground and 3 frames from run Teslakid: - Reduced return time to idle state from lvl3 super attack Raptor: - Base combo is now faster - Neutral heavy attack (forward rocket) now generates 0.25 SP less
Go All Out! patch 1.00.03 release notes:
New Content:
New ß stage variation
Pillar ß
New ß stage variation
Giant's Warehouse ß
New game mode option
Super Kill Mode
New lose animation for Yakshi
New color for Vaako
Favourite Stage info on Profile screen
Added AI fighter for Ball Mayhem mode
New pillars in shop Fixes:
Fixed some ground detection problems for Erica and Breakbone Adjustments: - Lobby screen is now more responsive Yakshi: - Lvl1 super now activates faster and goes out for shorther distance - Adjusted base combo speed and reduced startup frames - Up heavy attack have reduced startup frames Breakbone: - Changed base combo to have 4 hits instead of 3 and changed speed of each attack Vaako: - Reduced start time of normal combo by 2 frames from ground and 3 frames from run Teslakid: - Reduced return time to idle state from lvl3 super attack Raptor: - Base combo is now faster - Neutral heavy attack (forward rocket) now generates 0.25 SP less