Full notes
Full Go All Out update
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What changed
- Gameplay
- Store
Go All Out changes
New Content:
- New character
- Cole Black
(Get Even) - thanks to Bandai Namco and Farm51 'Go All Out!' gets first AAA guest character
New move-through mechanics added - we will now have friction applied when trying to pass through opponent - New equipment available in shop - New community skin for Cole Black - "Yarhee's Mark" - New graphical update of Neo City Stage - Added announcer sounds on character selection - New game mechanic: Hyper Armour - some attacks will now be able to withstand a few attacks before breaking and cancelling - New game mechanic: Indication of hit depending on player's HP - now, whenever we hit an enemy, he will flash in a color corresponding to his HP left - Possibility to choose if AI characters get random equipment Adjustments: - AI will now idle from time to time on difficulty levels 1-3 - Stage Select UI have been changed - During Go All Out! phase characters now have stun animations - Adjusted startup loading screen's images - Graphics of "on hit" indication are now adjusted for better visibility - Adjusted World Hub level a bit Raptor: - All air attacks now apply backward force for Raptor - Special attack now fires rocket faster (hold button down for forward rocket) Cole Black: - Kick is now 4 frames faster - Cornergun shot is now 5 frames faster - Added possibility to fast shot lvl1 special from a succesfull kick attack
Source
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