Full notes
Full GNOMONIC update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- Gameplay
- Performance
- UI and audio
GNOMONIC changes
Yo from NOKOGODO!
Thank you to everyone who has given your time to play our GNOMONIC DEMO!!
We wanted to let you know that we pushed a few patches for various problems and polished a few things since the first version.
By the way, did you know the Kickstarter for GNOMONIC started a couple days ago?! We're at 30% so far! Help us reach our goal by preordering the game now for all platforms at a discount!!
Anyways, onto the patch notes for all our updates since we first launched the DEMO...
Corrected Throw Pillow graphics.
Updated Jelly graphics.
Fixed crashes related to Split Shot and Live Wire.
Adjusted Clammunitions description.
Fixed bugs related to Teardrop.
Decreased default volume.
Polished the castle's puzzle.
Fixed various object collisions.
Increased screen shake values.
Fixed various circumstances where it was possible to talk to or read the minds of cutscene NPCs.
The mouse cursor is now hidden after 3 seconds of it being stationary.
Updated the rhythm section's UI colors.
The game will now pause when a controller is disconnected while playing.
Fixed a battle pause UI bug.
Fixed a tutorial bug that would not let the game continue.
Fixed a bug with status effects.
Added dialogue for objects in the flooded house.
Fixed bugs related to the rail looping toggle.
Source
Changelog.gg summarizes and formats this update. How we read updates.
