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Steam News19 June 202616d ago

Demo Update: It's Trickin' Time!

Hey folks! The first big demo patch is here (only one week after launch!) So far, the feedback has been great, so please keep it coming!

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Hey folks! The first big demo patch is here (only one week after launch!) So far, the feedback has been great, so please keep it coming! You can share your feedback by joining our discord or drop some feedback here What's new: - TRICKS! That's right, the most requested feature has been added, TRICKS. These work similarly to Mario kart, where each direction does a different trick, granting a small boost when you land. I've added a pretty high degree of aerial control here too. This feature is pretty hot off the press, so LMK how you think it can be improved! The Toaster item now triggers based on the number of tricks you do, instead of just airtime, which is pretty satisfying to use as well. - LEADERBOARDS: I added basic steam leaderboards, including an update to the end screen to break down your score. I wanted to add a bit of social elements, and so far I have seen scores that far surpass anything I've been able to achieve (am I bad at my own game?) - PHOTO MODE: Note that this is an extremely beta feature, but it works well enough I thought I'd just enable it for everyone. You can press Select (or P on keyboard) to enter photo mode, and then position the camera for the perfect shot. - PICKUP COLLECTIBLES This feature might be rolled back, but I have changed coins + bolts to drop in the world so you can collect them, instead of auto-collecting. There are two new items that can tie into this (magnet, which increases collect radius, and sonar, a honk that collects everything in a massive radius). Let me know if you like this change! Fixes: - Changed to a more readable, non pixel UI font. - Polished the animations while drifting. - Fixed issue where fluttering the gas would stop your drift. Now, you can do way more technical drifts if you stop accelerating to turn sharper. - Fixed janky animation when the alien was moving to another location. - Updated all of the rock meshes to make them more easy to jump / trick off. - Balanced some sound effects that were way too loud.

What changed

1 fix0 additions0 changes0 removals
  • Compatibility
fixedHey folks! The first big demo patch is here (only one week after launch!) So far, the feedback has been great, so please keep it coming! You can share your feedback by joining our discord or drop some feedback here What's new: - TRICKS! That's right, the most requested feature has been added, TRICKS. These work similarly to Mario kart, where each direction does a different trick, granting a small boost when you land. I've added a pretty high degree of aerial control here too. This feature is pretty hot off the press, so LMK how you think it can be improved! The Toaster item now triggers based on the number of tricks you do, instead of just airtime, which is pretty satisfying to use as well. - LEADERBOARDS: I added basic steam leaderboards, including an update to the end screen to break down your score. I wanted to add a bit of social elements, and so far I have seen scores that far surpass anything I've been able to achieve (am I bad at my own game?) - PHOTO MODE: Note that this is an extremely beta feature, but it works well enough I thought I'd just enable it for everyone. You can press Select (or P on keyboard) to enter photo mode, and then position the camera for the perfect shot. - PICKUP COLLECTIBLES This feature might be rolled back, but I have changed coins + bolts to drop in the world so you can collect them, instead of auto-collecting. There are two new items that can tie into this (magnet, which increases collect radius, and sonar, a honk that collects everything in a massive radius). Let me know if you like this change! Fixes: - Changed to a more readable, non pixel UI font. - Polished the animations while drifting. - Fixed issue where fluttering the gas would stop your drift. Now, you can do way more technical drifts if you stop accelerating to turn sharper. - Fixed janky animation when the alien was moving to another location. - Updated all of the rock meshes to make them more easy to jump / trick off. - Balanced some sound effects that were way too loud.

Gnomads changes

fixedHey folks! The first big demo patch is here (only one week after launch!) So far, the feedback has been great, so please keep it coming! You can share your feedback by joining our discord or drop some feedback here What's new: - TRICKS! That's right, the most requested feature has been added, TRICKS. These work similarly to Mario kart, where each direction does a different trick, granting a small boost when you land. I've added a pretty high degree of aerial control here too. This feature is pretty hot off the press, so LMK how you think it can be improved! The Toaster item now triggers based on the number of tricks you do, instead of just airtime, which is pretty satisfying to use as well. - LEADERBOARDS: I added basic steam leaderboards, including an update to the end screen to break down your score. I wanted to add a bit of social elements, and so far I have seen scores that far surpass anything I've been able to achieve (am I bad at my own game?) - PHOTO MODE: Note that this is an extremely beta feature, but it works well enough I thought I'd just enable it for everyone. You can press Select (or P on keyboard) to enter photo mode, and then position the camera for the perfect shot. - PICKUP COLLECTIBLES This feature might be rolled back, but I have changed coins + bolts to drop in the world so you can collect them, instead of auto-collecting. There are two new items that can tie into this (magnet, which increases collect radius, and sonar, a honk that collects everything in a massive radius). Let me know if you like this change! Fixes: - Changed to a more readable, non pixel UI font. - Polished the animations while drifting. - Fixed issue where fluttering the gas would stop your drift. Now, you can do way more technical drifts if you stop accelerating to turn sharper. - Fixed janky animation when the alien was moving to another location. - Updated all of the rock meshes to make them more easy to jump / trick off. - Balanced some sound effects that were way too loud.

Source

Steam News / 19 June 2026

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