Full notes
Full GNAW update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- UI and audio
- Maps
GNAW changes
Happy Halloween!
A new update for the GNAW demo was just released thanks to your feedback.
Play the demo on Halloween for a small easter egg (Halloween… egg?).
We’ve also made a number of adjustments and fixes generally focused around combat and QoL. The full list is below. Thank you to everyone who has been playing the demo, and providing feedback!
Added I-Frames to Scoot
Flying enemies will now fall when stunned
Rat attacks can be interrupted
Improve accuracy of enemy hitboxes and hurtboxes
Reduce Chomp warmup timing and increase hitbox size, improved vfx
Adjust hit pause and recoil timing and spacing
Adjust cloud save configuration
Remove mouse locked to center of screen
Fix custom control binding not overriding defaults
Controls rebinding for Spit Shot is now correctly unlocked after gaining the ability.
Added ammo count to HUD.
Indicate dialog options that were already visited
Improved map to reveal explored areas in smaller chunks.
Added map icons for shops, doors and save points.
Added cooldown for one-liners so Ripley is a little less chatty.
Language menu now appears in the selected language.
Fixed multiple localization issues in all languages.
Numerous other small fixes and changes
Added Halloween easter egg
Source
Changelog.gg summarizes and formats this update. How we read updates.
