Full notes
Full GM Forge - Virtual Tabletop update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
-Fixed a crash when loading malformed workshop mods -Fixed an issue with links causing a server error -Sync.render is now fault tolerant for apps that don't exist -You can now 'drop' items onto the item edit menu to overwrite them -Added Two "Invite types" to the internet verison, UPnP and Port forwarding invites -Buttons placed on dice displays now refer to your impersonated characters, meaning you can embed "reactive" buttons for rolling dice -Revamped map editor menu with a new more compact design -Controls for "white listing" Compendiums and Mods, so you only load those that you think are relevant to your games -Using the "Exit" button will save your game before closing the server down (instead of relying on the autosave every 30 seconds) -Increments for 'snap to grid walls' have been added
Source
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