HomeGamesUpdatesPricingMethodology
Steam News14 June 20188y ago

Change Log 6/14/2018

-Fixed an issue where context wasn't being assigned properly for actions -Fixed an issue where new talents didn't properly generate a macro key, causing the name to get messed up -Fixed an issue when deleting music or a

Full notes

Full GM Forge - Virtual Tabletop update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix0 additions0 changes0 removals
  • UI and audio
fixedFixed an issue where context wasn't being assigned properly for actions -Fixed an issue where new talents didn't properly generate a macro key, causing the name to get messed up -Fixed an issue when deleting music or adding new music caused music to bug out and can't be stopped -Fixed an issue where tracks were reset when volume was adjusted while the track was playing -You can now "load" another character sheets data in the "attribute" tab -Pages can now be styled easier in the System builder -Looping Tracks has been re-added to the music player -New option "Show temporary assets" which allows you to see temporary assets, which are hidden by default -There is now a toggle for hiding "temporary" assets -By default players can't move outside of walls, this option can be toggled in map options -Added a "Move Token Event" -You can now attach custom health bars from a sheets "counter" section -Added "Boxed" health bars for quick counting

-Fixed an issue where context wasn't being assigned properly for actions -Fixed an issue where new talents didn't properly generate a macro key, causing the name to get messed up -Fixed an issue when deleting music or adding new music caused music to bug out and can't be stopped -Fixed an issue where tracks were reset when volume was adjusted while the track was playing -You can now "load" another character sheets data in the "attribute" tab -Pages can now be styled easier in the System builder -Looping Tracks has been re-added to the music player -New option "Show temporary assets" which allows you to see temporary assets, which are hidden by default -There is now a toggle for hiding "temporary" assets -By default players can't move outside of walls, this option can be toggled in map options -Added a "Move Token Event" -You can now attach custom health bars from a sheets "counter" section -Added "Boxed" health bars for quick counting

Source

Steam News / 14 June 2018

Open original post

Changelog.gg summarizes and formats this update. How we read updates.