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Steam News31 May 20188y ago

GM Forge - Released!

Crazy to think about it, but we are now fully released! Its been quite the ride, and I want to say thank you for all the support and interest all of you have taken over the last year, this project would've died long ago

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Full GM Forge - Virtual Tabletop update

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What changed

0 fixes1 addition0 changes0 removals
  • Gameplay
addedCrazy to think about it, but we are now fully released! Its been quite the ride, and I want to say thank you for all the support and interest all of you have taken over the last year, this project would've died long ago without your critique and feedback! But I'm sure some of you are wondering... where do we go from here? What do you plan to do now? Well its simple... We're moving forward! One of things I have come to terms with is that I won't be able to build every system out there, so you may have noticed over the last two months how I have re-evaluated my priorities, focusing on mods and opening up the tool to user driven development, which I believe to be a ESSENTIAL part of any of a successful VTT. I believe I'll be a much better asset to the project by focusing all my developing efforts into solving bugs, documenting, encouraging and collaborating with the community to create powerful mods and systems for your favorite tabletop games. Any future 'New Features' I write will be driven by our [discord community]( https://discord.gg/usy4ByN ), which we have now setup a 'Voting Channel' where users can vote on which features they'd like to see, and I'll be implementing the most popular features, all suggested and voted on by our community.

GM Forge - Virtual Tabletop changes

addedCrazy to think about it, but we are now fully released! Its been quite the ride, and I want to say thank you for all the support and interest all of you have taken over the last year, this project would've died long ago without your critique and feedback! But I'm sure some of you are wondering... where do we go from here? What do you plan to do now? Well its simple... We're moving forward! One of things I have come to terms with is that I won't be able to build every system out there, so you may have noticed over the last two months how I have re-evaluated my priorities, focusing on mods and opening up the tool to user driven development, which I believe to be a ESSENTIAL part of any of a successful VTT. I believe I'll be a much better asset to the project by focusing all my developing efforts into solving bugs, documenting, encouraging and collaborating with the community to create powerful mods and systems for your favorite tabletop games. Any future 'New Features' I write will be driven by our [discord community]( https://discord.gg/usy4ByN ), which we have now setup a 'Voting Channel' where users can vote on which features they'd like to see, and I'll be implementing the most popular features, all suggested and voted on by our community.

Crazy to think about it, but we are now fully released! Its been quite the ride, and I want to say thank you for all the support and interest all of you have taken over the last year, this project would've died long ago without your critique and feedback! But I'm sure some of you are wondering... where do we go from here? What do you plan to do now? Well its simple... We're moving forward! One of things I have come to terms with is that I won't be able to build every system out there, so you may have noticed over the last two months how I have re-evaluated my priorities, focusing on mods and opening up the tool to user driven development, which I believe to be a ESSENTIAL part of any of a successful VTT. I believe I'll be a much better asset to the project by focusing all my developing efforts into solving bugs, documenting, encouraging and collaborating with the community to create powerful mods and systems for your favorite tabletop games. Any future 'New Features' I write will be driven by our [discord community](https://discord.gg/usy4ByN), which we have now setup a 'Voting Channel' where users can vote on which features they'd like to see, and I'll be implementing the most popular features, all suggested and voted on by our community.

Source

Steam News / 31 May 2018

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