Full notes
Full Glyph Gambit update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- UI and audio
- Fixes
- Balance
Glyph Gambit changes
The latest update focuses on readability, controller/Steam Deck comfort, and adding more tactical depth to combat.
Bigger, cleaner battlefield: The grid and pieces are scaled up to better use screen space and improve clarity during fights.
Attack menu improvements: The attack menu is larger, fits cleanly beside the grid without overlapping other UI, and text wraps properly so nothing gets cut off on Steam Deck.
Controller navigation fixed up: D-pad/analog navigation through attack options is more reliable and consistent again.
Run HUD layout tuned for handhelds: Level + Glyphs info is positioned to stay readable on smaller screens, with better wrapping where needed.
Equipped item visibility: Player pieces now show equipped item-type icons near the health bar so you can read loadouts at a glance.
New enemy barricades: Enemies can deploy barricades to block lanes and force smarter positioning—no more mindless straight-line trades. Barricades have their own damage feedback and a destruction sequence (VFX + SFX).
Source
Changelog.gg summarizes and formats this update. How we read updates.
