Full notes
Full GluMe update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- UI and audio
- Performance
- Maps
- Gameplay
Weekly Update Notes
This first week of release we had some updates.
And here's everything that changed and was fixed:
Fixed an animation problem where the slimes wouldn't get scared when losing a friend.
Fixed the spike floor animation; after walking over it many times, there was a delay in the animation.
Fixed a sound problem in the fourth hidden stage.
Fixed a problem with the sword, which remained stuck even when there were no friends nearby.
Fixed an optimization problem in the level selection.
Fixed some final stages with an incorrect step counter (for hardmode players).
Improvements:
Added an indicator to the box monster to show if the spike floors are activated underneath it.
Improvements to the hidden stages, making it easier to understand how that puzzle works.
Screenshot button without delay when pressed.
A slime with a camera placed in the final scene of the game.
An indicator of how many secrets you have found and how many are left to find in the final level.
An indicator that the game saves whenever a hidden stage is completed (it already saved, but it wasn't clear).
Thank you for waiting. If you've encountered any problems not mentioned above, please comment below or in the Steam discussions!
Thank you very much for playing. 💜
Solluco. 🐸
Source
Changelog.gg summarizes and formats this update. How we read updates.
