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Full notes
Full Gluck update
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What changed
- Maps
- Performance
- Events
- Gameplay
Gluck changes
Hello community, nice to meet you.
My name is Hayanari, and I am the creator of Gluck, a short mystery solving adventure game.
I are pleased to announce that I will be able to start the playtest of the Gluck Japanese trial version on Wednesday, July 5 at the earliest.
I apologize to English speakers, but at this time I only releasing the Japanese version.ːsteamsadː
Notes
.
As this is a trial version, the scope of play is limited.
Specifically, except for the prologue, you will only be able to play the first day up to the completion of the tutorial. I am preparing to include the prologue as soon as possible, as it is very important to the story. ːsteamthisː
Also, Playtest data will not be carried over to the final version (i don't have the resources to devote to that...).
Thoughts on Playtest
.
I have decided to release the game to the public even though it is not yet complete, because i want to brush up the game with everyone from the early stage.
I would especially appreciate your feedback on the following points.
Differences from what you expected (good and bad points)
Differences in the tutorial (good or bad)
Bugs that make it impossible to progress.
Performance problems on specific devices (screen crackling)
Conversation events that are difficult to read or unreadable
I am sorry for any inconvenience caused by bugs that we haven't been able to fix, I would appreciate it if you could give us your feedback in the community or in the survey after the trial version is finished.
If you agree with the above points, I would be very happy if you would give us a playtest.
I am ready to accept harsh comments from time to time, because I want to create something more interesting.
Thank you for your interest.
The application for participation is located under Add to Wish List.
Translated with www.DeepL.com/Translator
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