HomeGamesUpdatesPricingMethodology
Steam News12 November 20257mo ago

Progress report #17

News from the Front — Momentum, Translations, and a Backup Plan Hi everyone, Here’s a quick check-in since the last progress report. Things have steadied a bit, and production is picking up again.

In this update10

Full notes

Full Glowing Stones : Heroes' Awakening update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition5 changes0 removals
  • Gameplay
  • Performance
  • UI and audio
  • Store
  • Balance
changedNews from the Front — Momentum, Translations, and a Backup PlanHere’s a quick check-in since the last progress report. Things have steadied a bit, and production is picking up again. Here’s what changed and where we are now.
changedRTX 4090 contingencyNVIDIA ended the 40-series, and Daz3D isn’t compatible with the 50-series. Since my entire render pipeline depends on this, I grabbed a second-hand 4090 (yes, I had to buy the full PC). If my current card fails, I can keep producing without a pause. Big relief.
changedChinese translationIt was a heavy lift (UI, buttons, image text…), but the Chinese version is live . Huge thanks to the translator I plan to work with long term. We’ve already seen a small “catch-up” wave from players who were waiting for it. 👉 If you play in Chinese, I’d love your feedback on the translation (and on the game as a whole).
addedBetter cloth simulationsI’ve adopted a new garment-sim workflow for cleaner, more convincing animations. You should notice the improvement on screen.
changedNew platform incomingThe game is landing soon on another PC store (a direct Steam competitor many of you know). That required marketing work and some achievement integration . It doesn’t replace dev time, but diversifying revenue and visibility matters right now.
changedThanks & feedbackThanks for sticking with me and for all your messages. If you’re playing in Chinese, let me know how it reads. More broadly, thoughts on pacing, scenes, and balance help me prioritize what’s next.

Glowing Stones : Heroes' Awakening changes

changedHere’s a quick check-in since the last progress report. Things have steadied a bit, and production is picking up again. Here’s what changed and where we are now.
changedNVIDIA ended the 40-series, and Daz3D isn’t compatible with the 50-series. Since my entire render pipeline depends on this, I grabbed a second-hand 4090 (yes, I had to buy the full PC). If my current card fails, I can keep producing without a pause. Big relief.
changedIt was a heavy lift (UI, buttons, image text…), but the Chinese version is live . Huge thanks to the translator I plan to work with long term. We’ve already seen a small “catch-up” wave from players who were waiting for it. 👉 If you play in Chinese, I’d love your feedback on the translation (and on the game as a whole).
addedI’ve adopted a new garment-sim workflow for cleaner, more convincing animations. You should notice the improvement on screen.
changedThe game is landing soon on another PC store (a direct Steam competitor many of you know). That required marketing work and some achievement integration . It doesn’t replace dev time, but diversifying revenue and visibility matters right now.

News from the Front — Momentum, Translations, and a Backup Plan

Hi everyone,

Here’s a quick check-in since the last progress report. Things have steadied a bit, and production is picking up again. Here’s what changed and where we are now.

What’s new

Steam Daily Deal:

Straight talk: the Daily Deal underperformed. Maybe it was timing (end of month, a Saturday, big releases in the same window). Not a disaster, but it stung—a good spark to push harder.

RTX 4090 contingency

NVIDIA ended the 40-series, and Daz3D isn’t compatible with the 50-series. Since my entire render pipeline depends on this, I grabbed a second-hand 4090 (yes, I had to buy the full PC). If my current card fails, I can keep producing without a pause. Big relief.

Chinese translation

It was a heavy lift (UI, buttons, image text…), but the Chinese version is live. Huge thanks to the translator I plan to work with long term. We’ve already seen a small “catch-up” wave from players who were waiting for it. 👉 If you play in Chinese, I’d love your feedback on the translation (and on the game as a whole).

Paperwork & taxes

Year-end means a few half-days crunching numbers to frame 2025. Not glamorous, but it gives me a clear roadmap.

Better cloth simulations

I’ve adopted a new garment-sim workflow for cleaner, more convincing animations. You should notice the improvement on screen.

New platform incoming

The game is landing soon on another PC store (a direct Steam competitor many of you know). That required marketing work and some achievement integration. It doesn’t replace dev time, but diversifying revenue and visibility matters right now.

Development status

Production’s rolling again. I’m back to focusing on images and animations. And yes, I slipped in one unplanned intimate scene (blame Aurora—hard to say no).

Current numbers (rough estimates)

  • Writing: ~ 2,700 lines written. 1,400 lines scripted total, with 400 fully laid out.

  • Animations: 3 animations (~ 18 s, 1,080 frames).

  • Renders: 250 finished renders, 40 queued in IRay.

I’m behind the original schedule, but the engine is running again —and that already feels like a real win.

Thanks & feedback

Thanks for sticking with me and for all your messages. If you’re playing in Chinese, let me know how it reads. More broadly, thoughts on pacing, scenes, and balance help me prioritize what’s next.

See you soon with more.

Source

Steam News / 12 November 2025

Open original post

Changelog.gg summarizes and formats this update. How we read updates.