Full notes
Full Glory On Pluto update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- Store
- UI and audio
Patch notes - Apologies, they're not in any particular order.
Added some new speed line effects! They take on the colours of fuel types in your engine.
Background stars and nebulas no longer disappear when reaching a really far distance
Fixed ammonite description not appearing
seedling is now tagged as creator
Tutorial doesn't lock after qutting via text rather than pressing x
Set the max number of waypoints on a harder route to 5
Stopped tutorial getting rid of restock tokens
Stopped tutorial locking salvage options on the first roll when tutorial hasn't been completed
Fixed boost gem going nuts
Stopped XP from being able to go negative (and if it does, it sets itself to 0)
Added Glory Point cap of 999,999 (It wasn't intended for it reach this high!)
More aggressive costs for subsequent Tinkers
Fixed bug where if you were at max Glory points it was impossible for it to reduce!
Changed Tinker boosts to use floats instead of ints (I think this is why they were resetting once a tinker reached a massive level)
Added some lore to the codex!
REDUCED COST OF UNLOCKING MODULES IN UPGRADE SCREEN
fixed leaderboard numbering
fixed leaderboard not loading local speed
adjusted leaderboard to show more ELITE leaders!
Added sounds for modulations triggering
Stopped tutorial showing every run after it's been completed (need to press FINISH TUTORIAL after the first planet to mark it completed)
Let you reset tutorials after abandoning/failing a run
Added extra checks to tutorials to stop them breaking if you use the module before you've done the tutorial
Fixed ancient skull description not showing
Fixed Museum plinth not absorbing stats correctly
Stopped being able to boost before salvage panel is loaded/waypoint call loaded
Segment modulator now shows on upgrade screen
Stopped waypoint call noise going endlessly if you boost without answering the call
Fixed issue with tinker costs not updating properly
Added check to make distance screen default to efficient route
Source
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