In this update12
Full notes
Full Glory On Pluto update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Compatibility
- UI and audio
- Events
- Gameplay
Glory On Pluto changes
The 0.3.0 Beta is now out! Join the Discord if you want to give it a go - it would help me out massively to hear your thoughts - and I want to see everyone break the new leaderboard system!
This is yet another major patch! I’ve added several systems to the game, and reworked a few things. The balance is off at the moment (probably to your leaderboard standing’s benefit!), and there are some missing/lackluster art assets and sound effects, but it should be fairly stable otherwise.
Note: tutorials are out of date as of this demo and I’ve not had time to rework them. If you haven’t played before I’d still love to hear how you find the experience - feedback is the best way to improve player on-boarding in the future!
Major added features:
The Segment Modulator
A powerful new system has been added to the game. You can now Craft special Modulation Gems to apply potent boosts to specific engine segments. The challenge lies in using Filter Tokens to manage which items you can apply these combinations to.
Waypoint System
Space is big. I’ve added in a Waypoint system between planets - meet interesting characters and gain random bonuses from them. Your boosts will be replenished at each Waypoint!
Nudge Module
Got some items that just won’t quite line up? Nudges are a sparse and powerful tool that allow you to rotate a single ring in your engine to line up your synergies as best as possible. You won’t get many, but they’ll replenish at each Planet you reach!
Leaderboards
Time to see who’s the Glory-est of all with Leaderboards! They will probably need to be reset at some point, but for now I’m excited to see how much you can break them.
Achievements
I’ve also added in some Achievements! These will probably change at a later date and are currently missing art… but they’re still worth hunting for!
Permanent Upgrades
You can now level up as you play! Gain Renown points over your runs and use them to upgrade your ship with new modules and starting bonuses!
Crew Redesign
I’ve reworked how the crew work to be less passive - Their powers now scale and change based on your current engine layout! For example, a crew member's effect might now give 5 Power for every Wood fuel in your engine, rather than a static 10 Power per item.
Smaller features(but still good ones!):
Better tracking of synergies
When items line up with a synergy, they’ll now make some pretty animations at each other so you can see what’s going on!
New Backgrounds
Space is… pretty boring in real life. I’ve added in a new background system to bring life to it with rolling Nebulas that follow you through your Journeys.
New Music
I loved the original music in the game, but it was the only part that I hadn’t handcrafted myself. I’ve added some new background music to the game - I’d love to hear what you think!
Source
Changelog.gg summarizes and formats this update. How we read updates.
