What changed
0 fixes3 additions3 changes0 removals
- Gameplay
- UI and audio
- Store
changedI've reworked almost all systems in the game from the ground up - the back-end, boring stuff, and the front-end, fun stuff!
changedFuel items have been changed to use four major stats - Power, RPM, Heat, and Efficiency. Now, rather than worrying about whether an item has any multipliers to individual stats, it's all tracked with Efficiency!
addedTo go with this, I've reworked all fuel items! There are a bunch more available in the demo, and they all have cool new effects.
addedAlongside this, there are a whole bunch of new features. The Crew Panel is now it's own, fully fledged UI system. Choose whether to place crew on the top or bottom deck, with different effects for where they're placed. Hire and promote using the new Recruitment Tokens - but beware, crew will be unable to work while training for promotion!
changedThe Shop panel is now separated from the end-phase screen. Buy tokens and bonds any time you like! I hope this'll open a lot more opportunities for strategy.
addedThere's also the brand new Tinker panel. Upgrade fuel items with your glory!
Glory On Pluto changes
changedI've reworked almost all systems in the game from the ground up - the back-end, boring stuff, and the front-end, fun stuff!
changedFuel items have been changed to use four major stats - Power, RPM, Heat, and Efficiency. Now, rather than worrying about whether an item has any multipliers to individual stats, it's all tracked with Efficiency!
addedTo go with this, I've reworked all fuel items! There are a bunch more available in the demo, and they all have cool new effects.
addedAlongside this, there are a whole bunch of new features. The Crew Panel is now it's own, fully fledged UI system. Choose whether to place crew on the top or bottom deck, with different effects for where they're placed. Hire and promote using the new Recruitment Tokens - but beware, crew will be unable to work while training for promotion!
changedThe Shop panel is now separated from the end-phase screen. Buy tokens and bonds any time you like! I hope this'll open a lot more opportunities for strategy.
This is a gigantic update - probably the largest the demo will see!
I've reworked almost all systems in the game from the ground up - the back-end, boring stuff, and the front-end, fun stuff!
Fuel items have been changed to use four major stats - Power, RPM, Heat, and Efficiency. Now, rather than worrying about whether an item has any multipliers to individual stats, it's all tracked with Efficiency!
To go with this, I've reworked all fuel items! There are a bunch more available in the demo, and they all have cool new effects.
Alongside this, there are a whole bunch of new features. The Crew Panel is now it's own, fully fledged UI system. Choose whether to place crew on the top or bottom deck, with different effects for where they're placed. Hire and promote using the new Recruitment Tokens - but beware, crew will be unable to work while training for promotion!
The Shop panel is now separated from the end-phase screen. Buy tokens and bonds any time you like! I hope this'll open a lot more opportunities for strategy.
There's also the brand new Tinker panel. Upgrade fuel items with your glory!
Oh, and did I mention? The rocket and all background content is now fully 3D, so you can finally see your ship doing the flips and tricks that your glorious journey deserves.
Check all this out, and more. The demo is available now!