Quality of life changes Thanks to some amazing feedback, I've updated the UI to be a little clearer when you're dragging around your fuel items to the engine.
In this update2
Full notes
Full Glory On Pluto update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
1 fix2 additions3 changes0 removals
UI and audio
Gameplay
changedQuality of life changesThanks to some amazing feedback, I've updated the UI to be a little clearer when you're dragging around your fuel items to the engine. The engine will now highlight the segment or ring that's affected by your current item, and items that will either be affected by your held item, or will affect your held item, will be highlighted in the engine.
changedQuality of life changesPreviously:
addedQuality of life changesYou can now successfully FAIL in endless mode. I left boosts unlimited in the original demo, but it led to some players feeling as if they were missing something by never being challenged.
addedQuality of life changesI've added a little reminder to check out the engine manual for new players. If you've already played the demo, this probably won't appear - but do read the manual anyway!
changedBug FixesItems in the stock will now not count as triggered when they have effects that trigger after x boosts.
fixedBug FixesStopped items flying off occasionally when dropped in strange places.
Glory On Pluto changes
changedThanks to some amazing feedback, I've updated the UI to be a little clearer when you're dragging around your fuel items to the engine. The engine will now highlight the segment or ring that's affected by your current item, and items that will either be affected by your held item, or will affect your held item, will be highlighted in the engine.
changedPreviously:
addedYou can now successfully FAIL in endless mode. I left boosts unlimited in the original demo, but it led to some players feeling as if they were missing something by never being challenged.
addedI've added a little reminder to check out the engine manual for new players. If you've already played the demo, this probably won't appear - but do read the manual anyway!
changedItems in the stock will now not count as triggered when they have effects that trigger after x boosts.
Quality of life changes
Thanks to some amazing feedback, I've updated the UI to be a little clearer when you're dragging around your fuel items to the engine. The engine will now highlight the segment or ring that's affected by your current item, and items that will either be affected by your held item, or will affect your held item, will be highlighted in the engine.
Previously:
Now:
You can now successfully FAIL in endless mode. I left boosts unlimited in the original demo, but it led to some players feeling as if they were missing something by never being challenged.
I've added a little reminder to check out the engine manual for new players. If you've already played the demo, this probably won't appear - but do read the manual anyway!
Bug Fixes
Items in the stock will now not count as triggered when they have effects that trigger after x boosts.
Stopped items flying off occasionally when dropped in strange places.