Hello all aspiring Lanistas! Sorry for what has effectively been a radio silence over the past year. The reality is that we're a small indie team without a dedicated community management person.
Full notes
Full Glory of the Colosseum update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello all aspiring Lanistas!
What changed
0 fixes3 additions1 change0 removals
Gameplay
UI and audio
Maps
Balance
addedSorry for what has effectively been a radio silence over the past year. The reality is that we're a small indie team without a dedicated community management person. So while we've been busy working towards a new round of testing and a new trailer, we were completely oblivious to the activity on our steam community. It is, however, great to discover that activity!
addedA lot of what we've been doing the past year has been refining game systems and "under-the-hood" work, and hasn't lent itself well to regular twitter updates and the like. However, we've recently been implementing new models, new UI, and new visual effects. We're currently getting everything ready to start recording for a new trailer, in which you'll see more of the fruits of our labor. In the mean time, we do have some nice screenshots of some of the stuff we've been working on. Including the first look at our campaign map!
changedThe eastern part of our campaign map
addedOne of our new armor sets
Glory of the Colosseum changes
addedSorry for what has effectively been a radio silence over the past year. The reality is that we're a small indie team without a dedicated community management person. So while we've been busy working towards a new round of testing and a new trailer, we were completely oblivious to the activity on our steam community. It is, however, great to discover that activity!
addedA lot of what we've been doing the past year has been refining game systems and "under-the-hood" work, and hasn't lent itself well to regular twitter updates and the like. However, we've recently been implementing new models, new UI, and new visual effects. We're currently getting everything ready to start recording for a new trailer, in which you'll see more of the fruits of our labor. In the mean time, we do have some nice screenshots of some of the stuff we've been working on. Including the first look at our campaign map!
changedThe eastern part of our campaign map
addedOne of our new armor sets
Sorry for what has effectively been a radio silence over the past year. The reality is that we're a small indie team without a dedicated community management person. So while we've been busy working towards a new round of testing and a new trailer, we were completely oblivious to the activity on our steam community. It is, however, great to discover that activity!
A lot of what we've been doing the past year has been refining game systems and "under-the-hood" work, and hasn't lent itself well to regular twitter updates and the like. However, we've recently been implementing new models, new UI, and new visual effects. We're currently getting everything ready to start recording for a new trailer, in which you'll see more of the fruits of our labor. In the mean time, we do have some nice screenshots of some of the stuff we've been working on. Including the first look at our campaign map!