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Steam News17 February 20197y ago

Small roadmap 2019

Hello! You wanted to get roadmap so here is little roadmap what i have planned. You can check roadmap from website too. There i will update always when coming something new ideas from you guys!

Full notes

Full Glory & Honor update

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Repeated intro

Hello! You wanted to get roadmap so here is little roadmap what i have planned. You can check roadmap from website too. There i will update always when coming something new ideas from you guys! Checkout roadmap from website

What changed

0 fixes1 addition2 changes0 removals
  • Gameplay
  • UI and audio
  • Compatibility
addedHello! You wanted to get roadmap so here is little roadmap what i have planned. You can check roadmap from website too. There i will update always when coming something new ideas from you guys! Checkout roadmap from website
changedQ1 2019 (01/01/2019 - 03/31/2019)I have decided to focus on throughout the first half of 2019, only fixing bugs, as well as the development of balance. I want to avoid a situation where there are numerous features in the game and nothing works. - Updating contract negotiations. The intention would be to develop contract negotiations a bit more interesting. So you could make separate promises to the fighter. This could make it possible to get a little better fighter for inferior sets. - UI will get some improvements. But not big in this point.
changedQ2 2019 (4/1/2019 - 6/30/2019)I have designed the Q2 phase of the game feature phase. The purpose is to publish a team multiplayer. That is, you get your own team online game where you can fight against other players teams. You can also develop your own fighters like in single-player mode. - There is also planned that there would be a series of online games you can participate in, but this release can stretch until Q3. Depending on how unproblematic the online game release will be. - I have also designed a bow in the game as one of the weapon and probably this will be at least in the Beta test. The bow is designed to not be able to shoot in the next box from player, but if there is at least one square between the shooter and target, shooting is possible. - Development of training. This is player asked feature. That the fighters also get XP in the battles. I have decided to bring this feature to the game. - Lend. Even more has been asked and I have decided to bring it to at least test. That is, for example, a feature that allows you to put your own juniors into worse leagues to fight so they can increase their experience.

Glory & Honor changes

addedHello! You wanted to get roadmap so here is little roadmap what i have planned. You can check roadmap from website too. There i will update always when coming something new ideas from you guys! Checkout roadmap from website
changedI have decided to focus on throughout the first half of 2019, only fixing bugs, as well as the development of balance. I want to avoid a situation where there are numerous features in the game and nothing works. - Updating contract negotiations. The intention would be to develop contract negotiations a bit more interesting. So you could make separate promises to the fighter. This could make it possible to get a little better fighter for inferior sets. - UI will get some improvements. But not big in this point.
changedI have designed the Q2 phase of the game feature phase. The purpose is to publish a team multiplayer. That is, you get your own team online game where you can fight against other players teams. You can also develop your own fighters like in single-player mode. - There is also planned that there would be a series of online games you can participate in, but this release can stretch until Q3. Depending on how unproblematic the online game release will be. - I have also designed a bow in the game as one of the weapon and probably this will be at least in the Beta test. The bow is designed to not be able to shoot in the next box from player, but if there is at least one square between the shooter and target, shooting is possible. - Development of training. This is player asked feature. That the fighters also get XP in the battles. I have decided to bring this feature to the game. - Lend. Even more has been asked and I have decided to bring it to at least test. That is, for example, a feature that allows you to put your own juniors into worse leagues to fight so they can increase their experience.

Q1 2019 (01/01/2019 - 03/31/2019)

  • I have decided to focus on throughout the first half of 2019, only fixing bugs, as well as the development of balance. I want to avoid a situation where there are numerous features in the game and nothing works. - Updating contract negotiations. The intention would be to develop contract negotiations a bit more interesting. So you could make separate promises to the fighter. This could make it possible to get a little better fighter for inferior sets. - UI will get some improvements. But not big in this point.

Q2 2019 (4/1/2019 - 6/30/2019)

  • I have designed the Q2 phase of the game feature phase. The purpose is to publish a team multiplayer. That is, you get your own team online game where you can fight against other players teams. You can also develop your own fighters like in single-player mode. - There is also planned that there would be a series of online games you can participate in, but this release can stretch until Q3. Depending on how unproblematic the online game release will be. - I have also designed a bow in the game as one of the weapon and probably this will be at least in the Beta test. The bow is designed to not be able to shoot in the next box from player, but if there is at least one square between the shooter and target, shooting is possible. - Development of training. This is player asked feature. That the fighters also get XP in the battles. I have decided to bring this feature to the game. - Lend. Even more has been asked and I have decided to bring it to at least test. That is, for example, a feature that allows you to put your own juniors into worse leagues to fight so they can increase their experience.

Source

Steam News / 17 February 2019

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