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Steam News15 September 20223y ago

Major update: Visuals & World Map Overhaul

Greetings, warriors! Our MMORPG just received a major map and graphical overhaul!

Full notes

Full Gloria Victis: Medieval MMORPG update

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Repeated intro

Greetings, warriors!

What changed

1 fix3 additions3 changes0 removals
  • Maps
  • Gameplay
  • Events
fixedOur MMORPG just received a major map and graphical overhaul! We have addressed the overall picture of the game, greatly improving the skybox and light systems, and allowing us to make existing and new models and environments look much better.
addedThe new graphics is a huge step for us, as it may put Gloria Victis comparable to standalone titles like Mount & Blade: Bannerlord or Witcher III. We hope you will be as amazed as we are, looking at the new visuals of our game. And it is not our final word on that matter!
changedAlong with the visuals update, we are introducing a reshaped game world, which is the completion of the first milestone we announced earlier, and the penultimate significant task before we will be ready to leave the Early Access stage of development and finally introduce you to version 1.0 of our MMORPG!
changedAs always, we also have for you many fixes and quality of life improvements, as well as good news about other projects we are publishing: “Nadir, the Grimdark Deckbuilder” just collected 40k wishlists, so as a promised reward, we are introducing a unique skeleton-painted mount breed, temporarily available to be found and tamed in the game. Find more about that at the end of today's changelog.
addedAs we would like to show you as much as possible of the new graphics of the game, we are not using community screenshots in today's update. Next week, we will announce a screenshot contest where you will be able to show your best captures of the new game visuals, with Amber rewards and an opportunity to win a placement in our gallery on the main game page on Steam.
addedCheck our new Devlog video that sums up the last months of our work, and read the details below!

Gloria Victis: Medieval MMORPG changes

  • Bladehero
fixedOur MMORPG just received a major map and graphical overhaul! We have addressed the overall picture of the game, greatly improving the skybox and light systems, and allowing us to make existing and new models and environments look much better.
addedThe new graphics is a huge step for us, as it may put Gloria Victis comparable to standalone titles like Mount & Blade: Bannerlord or Witcher III. We hope you will be as amazed as we are, looking at the new visuals of our game. And it is not our final word on that matter!
changedAlong with the visuals update, we are introducing a reshaped game world, which is the completion of the first milestone we announced earlier, and the penultimate significant task before we will be ready to leave the Early Access stage of development and finally introduce you to version 1.0 of our MMORPG!
changedAs always, we also have for you many fixes and quality of life improvements, as well as good news about other projects we are publishing: “Nadir, the Grimdark Deckbuilder” just collected 40k wishlists, so as a promised reward, we are introducing a unique skeleton-painted mount breed, temporarily available to be found and tamed in the game. Find more about that at the end of today's changelog.
addedAs we would like to show you as much as possible of the new graphics of the game, we are not using community screenshots in today's update. Next week, we will announce a screenshot contest where you will be able to show your best captures of the new game visuals, with Amber rewards and an opportunity to win a placement in our gallery on the main game page on Steam.

Our MMORPG just received a major map and graphical overhaul! We have addressed the overall picture of the game, greatly improving the skybox and light systems, and allowing us to make existing and new models and environments look much better.

The new graphics is a huge step for us, as it may put Gloria Victis comparable to standalone titles like Mount & Blade: Bannerlord or Witcher III. We hope you will be as amazed as we are, looking at the new visuals of our game. And it is not our final word on that matter!

Along with the visuals update, we are introducing a reshaped game world, which is the completion of the first milestone we announced earlier, and the penultimate significant task before we will be ready to leave the Early Access stage of development and finally introduce you to version 1.0 of our MMORPG!

As always, we also have for you many fixes and quality of life improvements, as well as good news about other projects we are publishing: “Nadir, the Grimdark Deckbuilder” just collected 40k wishlists, so as a promised reward, we are introducing a unique skeleton-painted mount breed, temporarily available to be found and tamed in the game. Find more about that at the end of today's changelog.

As we would like to show you as much as possible of the new graphics of the game, we are not using community screenshots in today's update. Next week, we will announce a screenshot contest where you will be able to show your best captures of the new game visuals, with Amber rewards and an opportunity to win a placement in our gallery on the main game page on Steam.

And now, let’s dive into the breathtaking world of Gloria Victis!

Check our new Devlog video that sums up the last months of our work, and read the details below!

Important message from the Devs, before we will move to the changes list:

We have reworked almost everything around the edges of the world map, without touching the middle of it, and the next updates for Gloria Victis MMORPG will be focused on that area and redefined the approach to State of War and guild content, creating more space and giving more meaning for smaller guilds. We will give you more detailed info about upcoming changes soon, so for now, enjoy today's patch and stay tuned for more. It is worth mentioning that It is not our final word when it comes to visual upgrades. Our artists will continue their work to make Gloria even more beautiful. We are reworking a lot of environment models in the background, and some you will find in game today, and some more in the following weeks. It took us over six months to complete those huge tasks described below, and we did our best to test and polish them as well as possible. Yet in the face of such significant and complex changes, we are aware that some details could slip through our Quality Assurance net, so we are counting on your feedback, reports, and patience. We plan to devote next week to continue our work on polishing everything and address your reports as soon as possible if any issues will occur. At the bottom of this changelog, you will find a list of known issues, so please, read it carefully and allow us some time to take care of them. Thank you for your continuous support and understanding. We are delighted to have you around and work with and for you

Source

Steam News / 15 September 2022

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