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Steam News1 September 20223y ago

Weekly Update 332: Raise a toast!

Greetings, warriors! This week, we are introducing the redesigned system of alcoholic beverages, creating use cases for various drinks, and increasing the meaning of this crafting branch.

In this update1

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Full Gloria Victis: Medieval MMORPG update

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Repeated intro

Greetings, warriors!

What changed

0 fixes3 additions5 changes1 removal
  • Gameplay
  • Balance
  • Server
  • Workshop
addedThis week, we are introducing the redesigned system of alcoholic beverages, creating use cases for various drinks, and increasing the meaning of this crafting branch. You are getting two brand new workstations – Distillation Apparatus, allowing you to passively craft Moonshine, and Brewery, where you will brew Beer.
changedAlong with the above, comes cleaning and rebalance of production processes. So wait no more, let’s raise a toast!
changedWe are on the home straight to finish our work on the redefined world map, and we plan to deliver it to global servers with next week's weekly update! It will be a huge step for us, greatly improving the graphical aspects of the game, and significantly changing the world rules for the better. Stay tuned, and check the totally secret sneak peek here !
removedAlcohol productionIn short, there are now three tiers of beverages for fighting, gathering, and for potions. We remove unnecessary production processes and the production itself is transferred to the workshops set up by the players, which will allow you to produce alcohol “in the background”.
addedAlcohol productionSimple division of alcohols will allow players to memorize the dependencies, that Beer is the best for gathering, Wine will grant hitpoints regeneration, Mead will increase your max stamina, and Moonshine can be used to produce potions and add slight stamina regeneration.
changedAlcohol productionWe're taking a slightly different approach to making Beers. Recipes are changed, eliminating unnecessary processes that ended with a long-standing at the workshop. We moved crafting Beer to workstations, so the whole process will be based on the collection of materials and setting of the brewing process in the workstation. We want to make the craft of Beer with no dead ends, so the lower tier of Beer is needed to craft the higher tier. This way each item will have its own use case.

Gloria Victis: Medieval MMORPG changes

addedThis week, we are introducing the redesigned system of alcoholic beverages, creating use cases for various drinks, and increasing the meaning of this crafting branch. You are getting two brand new workstations – Distillation Apparatus, allowing you to passively craft Moonshine, and Brewery, where you will brew Beer.
changedAlong with the above, comes cleaning and rebalance of production processes. So wait no more, let’s raise a toast!
changedWe are on the home straight to finish our work on the redefined world map, and we plan to deliver it to global servers with next week's weekly update! It will be a huge step for us, greatly improving the graphical aspects of the game, and significantly changing the world rules for the better. Stay tuned, and check the totally secret sneak peek here !
removedIn short, there are now three tiers of beverages for fighting, gathering, and for potions. We remove unnecessary production processes and the production itself is transferred to the workshops set up by the players, which will allow you to produce alcohol “in the background”.
addedSimple division of alcohols will allow players to memorize the dependencies, that Beer is the best for gathering, Wine will grant hitpoints regeneration, Mead will increase your max stamina, and Moonshine can be used to produce potions and add slight stamina regeneration.

This week, we are introducing the redesigned system of alcoholic beverages, creating use cases for various drinks, and increasing the meaning of this crafting branch. You are getting two brand new workstations – Distillation Apparatus, allowing you to passively craft Moonshine, and Brewery, where you will brew Beer.

Along with the above, comes cleaning and rebalance of production processes. So wait no more, let’s raise a toast!

Additionally, we are delivering a lot of Quality of life changes and fixes, thanks to our precious Community feedback, reports, and suggestions!

We are on the home straight to finish our work on the redefined world map, and we plan to deliver it to global servers with next week's weekly update! It will be a huge step for us, greatly improving the graphical aspects of the game, and significantly changing the world rules for the better. Stay tuned, and check the totally secret sneak peek here!

And now, check the details below, and see you in battle!

The screenshot’s authors have been awarded. EssN, Meralious, Dojima Family, and tomfrana – check your Ambers!

Changelog v.0.9.9.5.12 Beta

Alcohol production

In short, there are now three tiers of beverages for fighting, gathering, and for potions. We remove unnecessary production processes and the production itself is transferred to the workshops set up by the players, which will allow you to produce alcohol “in the background”.

Simple division of alcohols will allow players to memorize the dependencies, that Beer is the best for gathering, Wine will grant hitpoints regeneration, Mead will increase your max stamina, and Moonshine can be used to produce potions and add slight stamina regeneration.

We're taking a slightly different approach to making Beers. Recipes are changed, eliminating unnecessary processes that ended with a long-standing at the workshop. We moved crafting Beer to workstations, so the whole process will be based on the collection of materials and setting of the brewing process in the workstation. We want to make the craft of Beer with no dead ends, so the lower tier of Beer is needed to craft the higher tier. This way each item will have its own use case.

Beverages for crafters

Alcohol intended strictly for collectors, crafters, farmers and the whole community that will acquire or process materials will be Beers and products of similar origin. Their effect will be based on reducing the cost of stamina for interacting with minigames hastening interactions, gathering, and production. They also reduce the cost of using tools. so it will be easier to get wood or fossil resources, so this alcohol will be very much desired by the players.

Beers now have bonuses that will greatly help to play craft minigames, which will allow for faster processing of materials and save time. Beers of inferior quality will also be suitable for throwing in the bastion.

We are also moving away from the division of cereals into Barley and Wheat. They are converted into one material: Cereal. In this way, the players can save more equipment slots. We got rid of the names of types of grain, and we deleted all twin recipes for Beer.

Beverages for warriors

Taking away the use of Beer as a cheap substitute for increasing stamina will create a gap in the alcohol used to assist in the fight. Therefore, we need to take care of the alcohol that will serve mainly for combat. All combat spirits are non-craft but can be purchased through the shop/loot and rewards.

From now on,

Source

Steam News / 1 September 2022

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