In this update2
Full notes
Full Gloria Victis: Medieval MMORPG update
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Repeated intro
Greetings, Warriors!
What changed
- Maps
- Balance
- Gameplay
Gloria Victis: Medieval MMORPG changes
The first update of March brings some important information about the end of the current Glory Season. Additionally, following the community suggestions and reports, we’re delivering some balance changes between roles on the battlefield, which will have an impact on archers and tanks.
We’re also implementing new farm animals, and some of them will already have quite some usability in the game economy. As we would like to have a breeding system in the game one day, you can count that as the first step in that direction.
As always, we are delivering some fixes and improvements based on community feedback and reports, so thank you very much for your help and cooperation!
And now, let’s check the details of today's update:
The screenshot’s authors have been awarded. WolfenZorg, and Wintar, and Neqster – check your Ambers!
Changelog v.0.9.9.2.1 Beta
Balance changes
As we are closely monitoring the popularity of different builds and classes created by our players in the game, as well observing the balance between various roles on the battlefield, we can see, the combat iteration which increased the combat speed in the long run pushed tanks to the defense. As it is known that they are a viable force on the battlefield, and we want to encourage players to become an unbreakable shield for their allies and be rewarded well for this important task, we are updating the assist system.
We are extending the time when assists for blocking are counted (from 250 to 750ms). Damage inflicted on an opponent by an ally will give the blocker 40% of the collected Nation Points.
This should make tanks' gameplay more rewarding, and more attractive to players who prefer to play more defensively.
Another change is dedicated to the best anti-archer protection systems for attackers – mantlets. We observed that those are not used widely, as players tend to spawn other machines more often, so we decided to make them spawnable even if there are zero engines ready to deploy in a siege camp. Those will now be not counted at all to the ready-to-deploy counter. Now, you can spawn as many mantlets as you please, having in mind your own siege points.
This change should make mantlets more popular and useful, even though we know how epic a brave charge under a heavy arrow barrage can be...
...we’re recommending using a mantlet. They're free now ;)
Farm animals
We are happy to introduce some new companions that you will be able to meet in the world of Gloria Victis. Farm animals will make the world much more alive and fun, as along with them we are introducing new activities and options to gather various resources. We are planning to create a dedicated system of animal breeding, which will help us to unify and standardize meat usability in the game and expand the cooking and crafting systems with new meals and resources.
For now, we had to implement the animals as static spawners, which can be interacted with by players. Later we would like to change that to a minigame of some sort. You can find all four kinds of new livestock in the recently added farm areas near capital cities.
– Goats and Cows will grant milk – new nourishment in the game, highly useful in cooking, as it was added to some existing recipes and will be an important component of a new high tier Cleansing Drink which will allow you to remove the poison debuff from overusing various
Source
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