In this update1
Full notes
Full Gloria Victis: Medieval MMORPG update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Greetings, Warriors!
What changed
- Maps
- Store
- Balance
- Gameplay
Gloria Victis: Medieval MMORPG changes
We're planting another sapling that will help the game economy to grow. By introducing a new character development tree today – Forestry, we're adding further goals and achievements to accomplish in the game. With the full rebalance of the wood resources around the map, and common usage of them in the ingame economy, this branch has an impact on multiple systems, so let's check what's hidden in the forest!
Additionally, thanks to your feedback and reports, we're delivering fixes and improvements to other features and systems. You can also find new cosmetics in the supporter Shop: Duke's Guardsman skin set, and two short spear skins, for Battleborn and Legion’s Legate sets.
Enjoy!
The screenshot’s authors have been awarded. Siegbert, and Ant (Spearhead), and Shalltear Bloodfallen 夏提雅 – check your Ambers!
Changelog v.0.9.9.2 Beta
Character Development – Forestry
Progression tree
Another profession is being redefined and updated! Our designers observed and analyzed the game economy, and it became clear that game economy focused around wood resources can be simplified, and at the same time improved to be more interesting, and have more meaning in the game.
Following the success of the most recent mining profession changes, we are introducing a new character development tree, along with significant changes and new features.
First, from now on you can progress in Forestry tree, which – as similar systems introduced earlier – will grant you significant bonuses during collecting and processing wood and create long-term goals for you to accomplish. The main nodes of the tree will be unlocked based on your level in the Forestry and Farming profession. First mastery will be granted to players with levels between 11-34 in the mentioned profession, second mastery for levels 35-59, third for levels 60-79, and all mastery nodes will be unlocked for players whose level in Forestry and Farming is between 80-100.
The left side of the new character development tree will be dedicated to tools used to harvest wood – axes, the right side will determine your mastery in harvesting types of the wood. Unlocking side nodes will give you bonuses, for example, increasing the amount of harvested resources, reducing the time of harvesting, and decreasing the durability burn of the tool while harvesting.
Changes in items and recipes
Wood spawners in the game will be now assigned with tiers and will change their names, respectively from tier I to V: Pine – Common Wood, Elm – Decent Wood, Ash – Quality Wood, Yew – Great Wood, and Oak – Excellent Wood.
We are removing planks, poles, and handles from the game. From now on, each tier of crafted item that required those will use its tier of wood respectively. This will simplify and make crafting faster, as you will not need to create semi-finished products, which were taking space in the inventory unnecessarily.
We have found that the economy is much more dynamic when the items have their terms of validity. It is a very good feature of the game, giving players more things to do in the game, and making the gatherer/crafter gameplay always viable. This is why wood will decay after 30 days, and after that time become Decayed Wood which can still be used as fuel, like Wood Billets. You can also preserve your resources as long as you want, by using a newly added player-placed workstation called…
...Carpentry table!
This new workstation will give you the ability to process your wood stocks to make them resistant to
Source
Changelog.gg summarizes and formats this update. How we read updates.
