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Steam News3 February 20224y ago

Weekly Update 305: Weekly improvements and fixes, questionnaire and PVP Event!

Greetings, Warriors! We’re now focusing on two bigger tasks that should be delivered next week: An additional tournament map, and the next part – one of the biggest so far – of the game interface rework.

In this update4

Full notes

Full Gloria Victis: Medieval MMORPG update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Greetings, Warriors!

What changed

0 fixes4 additions5 changes0 removals
  • UI and audio
  • Events
  • Maps
  • Server
  • Gameplay
changedWe’re now focusing on two bigger tasks that should be delivered next week: An additional tournament map, and the next part – one of the biggest so far – of the game interface rework. This is why, as those two need a lot of attention and testing, today we are introducing some smaller improvements and fixes, following your reports and suggestions.
changedAlso, we’re happy to forecast an upcoming 5v5 PVP Event hosted by developers.
changedCheck the details below, and see you on the battlefield!
addedWork in progress insight:Our graphics and programmers are working hard on the next part of the Interface Overhaul. This time, the whole new interface will receive significant backend improvements to increase its responsiveness and reduce loading times, as well, you can expect a fully reworked minimap, along with many more polishing touches in existing interfaces.
addedWork in progress insight:As we see that you like some diversity when it comes to world events, and the instanced tournaments maps are the best way to deliver just that, we are slowly finishing our work before introducing the third map for this event. The last map was warmly welcomed and praised for its visuals, so we’re very happy with the outcome. As we now have snowy ismirean and exotic sangmarian maps, you may guess right, that the upcoming one will be placed in a muddy midlandic setting. :)
changedIn-game questionnaireThis time we would like to ask you about "Microtokening" for nation castles. The proposed change would enable the defending nation to prevent the attackers from keeping the location in a constant siege state just by standing close to the location. If the defenders are able to repel the attackers and re-capture the small flags, the siege event will end, enabling the defenders to rebuild the locations’ defenses.
– Changed the hitpoints pool of freebuilding arena buildings54k10k– Changed the hitpoints pool of freebuilding arena buildings decreased, nerf

Gloria Victis: Medieval MMORPG changes

changedWe’re now focusing on two bigger tasks that should be delivered next week: An additional tournament map, and the next part – one of the biggest so far – of the game interface rework. This is why, as those two need a lot of attention and testing, today we are introducing some smaller improvements and fixes, following your reports and suggestions.
changedAlso, we’re happy to forecast an upcoming 5v5 PVP Event hosted by developers.
changedCheck the details below, and see you on the battlefield!
addedOur graphics and programmers are working hard on the next part of the Interface Overhaul. This time, the whole new interface will receive significant backend improvements to increase its responsiveness and reduce loading times, as well, you can expect a fully reworked minimap, along with many more polishing touches in existing interfaces.
addedAs we see that you like some diversity when it comes to world events, and the instanced tournaments maps are the best way to deliver just that, we are slowly finishing our work before introducing the third map for this event. The last map was warmly welcomed and praised for its visuals, so we’re very happy with the outcome. As we now have snowy ismirean and exotic sangmarian maps, you may guess right, that the upcoming one will be placed in a muddy midlandic setting. :)

We’re now focusing on two bigger tasks that should be delivered next week: An additional tournament map, and the next part – one of the biggest so far – of the game interface rework. This is why, as those two need a lot of attention and testing, today we are introducing some smaller improvements and fixes, following your reports and suggestions.

We're also reaching out to you in the form of an ingame questionnaire, with a question regarding the game flags tokening system. We'd love to know your opinion, so let us know what you think!

Also, we’re happy to forecast an upcoming 5v5 PVP Event hosted by developers.

Check the details below, and see you on the battlefield!

The screenshot’s authors have been awarded. XTO YA, and Wintar – check your Ambers!

Changelog v.0.9.9.1.5 Beta

Work in progress insight:

Our graphics and programmers are working hard on the next part of the Interface Overhaul. This time, the whole new interface will receive significant backend improvements to increase its responsiveness and reduce loading times, as well, you can expect a fully reworked minimap, along with many more polishing touches in existing interfaces.

As we see that you like some diversity when it comes to world events, and the instanced tournaments maps are the best way to deliver just that, we are slowly finishing our work before introducing the third map for this event. The last map was warmly welcomed and praised for its visuals, so we’re very happy with the outcome. As we now have snowy ismirean and exotic sangmarian maps, you may guess right, that the upcoming one will be placed in a muddy midlandic setting. :)

In-game questionnaire

This time we would like to ask you about "Microtokening" for nation castles. The proposed change would enable the defending nation to prevent the attackers from keeping the location in a constant siege state just by standing close to the location. If the defenders are able to repel the attackers and re-capture the small flags, the siege event will end, enabling the defenders to rebuild the locations’ defenses.

What is more, this change would bring more variety to open-world combat, as it would be possible to counter the sieging by fighting against the attackers on the small flags instead!

So, we want to hear your opinion on that! If you own a character with a level above 70 – check the details of the questionnaire in-game and share your feedback with us!

PVP event!

Reserve some time to join us at 09:30 PM GMT, (Saturday, February 12th) on the global arena of the Europe [EU] Eaglewood server and fight for fame in 5v5 battles. We invite everyone, especially our new players! The winners will be immortalized on the in-game monuments, and everyone who will come will be rewarded! Additionally, winners of the tournament will receive a special, commemorative item!

We’ll have 5v5 battles in elimination style. A group that has at least 1 man standing at the end of a fight, wins it. The last 2 remaining groups will fight in the finals – a team that wins 2 rounds in the finals wins the event. Be sure to stay in the arena after the event to receive rewards! See you there!

Quality of Life improvements

– Changed the hitpoints pool of freebuilding arena buildings from 54k to 10k, as it was used as a defensive structure to block siege engines. – Added more treasure hunting spots nearby new Abandoned

Source

Steam News / 3 February 2022

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