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Steam News30 September 20214y ago

Weekly Update 289: Character Development Extension

Greetings, warriors! This week we’re introducing probably the most important part of the Character Development system: Equipment!

In this update1

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Full Gloria Victis: Medieval MMORPG update

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Repeated intro

Greetings, warriors!

What changed

0 fixes3 additions7 changes1 removal
  • Gameplay
  • UI and audio
  • Balance
  • Events
addedThis week we’re introducing probably the most important part of the Character Development system: Equipment! From now on you can progress your way through mastering various armors and weapons in the game to earn nice bonuses! Rest assured, as we promised, you are receiving a new tree properly unlocked in relation to your character level, and each character receives a proper amount of free experience to be able to master the equipment they are using.
removedAdditionally, we are addressing a lot of recent players' reports and feedback, implementing a lot of fixes and improvements to the game. Disassembling the character development tree received a lot of love, including nice touches to the interface and fixes for reported issues. We are thankful for your help in finding reproductions of bugs and sharing with us important details which helped us to find the problems and remove them.
addedOur graphic artists were also able to get over the problem that prevented us from introducing nation-colored Glory Armors before, so you can finally enjoy their new visuals.
addedCharacter Development: EquipementIn accordance with the introduced Character Development systems, we are visualizing the skill of using armors and weapons to the tree of character development. Like the systems introduced before, this will give a better sense of progression to new players and create smaller goals to achieve, along with helping the ingame economy to be more variable and interesting.
changedCharacter Development: EquipementInitial weapon tiers do not have narrow specializations due to the fact that this type of weapon offers slightly worse statistics and is not late-game. We would like the main hubs (marked with a larger square) to be unlocked without specializing in the previous tier, allowing a straight path to the best armament or armor.
changedCharacter Development: EquipementFor example, rewards for mastering a given weapon can be:

Gloria Victis: Medieval MMORPG changes

addedThis week we’re introducing probably the most important part of the Character Development system: Equipment! From now on you can progress your way through mastering various armors and weapons in the game to earn nice bonuses! Rest assured, as we promised, you are receiving a new tree properly unlocked in relation to your character level, and each character receives a proper amount of free experience to be able to master the equipment they are using.
removedAdditionally, we are addressing a lot of recent players' reports and feedback, implementing a lot of fixes and improvements to the game. Disassembling the character development tree received a lot of love, including nice touches to the interface and fixes for reported issues. We are thankful for your help in finding reproductions of bugs and sharing with us important details which helped us to find the problems and remove them.
addedOur graphic artists were also able to get over the problem that prevented us from introducing nation-colored Glory Armors before, so you can finally enjoy their new visuals.
addedIn accordance with the introduced Character Development systems, we are visualizing the skill of using armors and weapons to the tree of character development. Like the systems introduced before, this will give a better sense of progression to new players and create smaller goals to achieve, along with helping the ingame economy to be more variable and interesting.
changedInitial weapon tiers do not have narrow specializations due to the fact that this type of weapon offers slightly worse statistics and is not late-game. We would like the main hubs (marked with a larger square) to be unlocked without specializing in the previous tier, allowing a straight path to the best armament or armor.

This week we’re introducing probably the most important part of the Character Development system: Equipment! From now on you can progress your way through mastering various armors and weapons in the game to earn nice bonuses! Rest assured, as we promised, you are receiving a new tree properly unlocked in relation to your character level, and each character receives a proper amount of free experience to be able to master the equipment they are using.

Additionally, we are addressing a lot of recent players' reports and feedback, implementing a lot of fixes and improvements to the game. Disassembling the character development tree received a lot of love, including nice touches to the interface and fixes for reported issues. We are thankful for your help in finding reproductions of bugs and sharing with us important details which helped us to find the problems and remove them.

Our graphic artists were also able to get over the problem that prevented us from introducing nation-colored Glory Armors before, so you can finally enjoy their new visuals.

Check the details below and see you in battle!

The screenshot’s authors have been awarded. Siegbert, Lil' Tyrader, and glyuki – check your Ambers!

Changelog v.0.9.8.4 Beta

Character Development: Equipement

In accordance with the introduced Character Development systems, we are visualizing the skill of using armors and weapons to the tree of character development. Like the systems introduced before, this will give a better sense of progression to new players and create smaller goals to achieve, along with helping the ingame economy to be more variable and interesting.

In the beginning, the character can use weapons or armors of the lowest tier and with time in the game develops his abilities to become a master of them. DISCLAIMER: If you are a current player - you will have free experience and/or main trees unlocked already depending on your character levels!

Initial weapon tiers do not have narrow specializations due to the fact that this type of weapon offers slightly worse statistics and is not late-game. We would like the main hubs (marked with a larger square) to be unlocked without specializing in the previous tier, allowing a straight path to the best armament or armor.

Specialization in a particular field will be associated with bonuses, which, of course, will not be a game-changer, but will slightly strengthen the player who unlocked the full branch of specialization.

For example, rewards for mastering a given weapon can be:

For weapons: – Additional % to damage dealt – Reduced stamina per attack – Slower durability loss

For Armor: – Additional % to all damage reduction – Slower durability loss

For shields: – Additional % to all shield resistance – Reduced durability loss on block

You can earn the experience by killing mobs or participating in PVP in the open world as well as in solo and group arena duels!

As we forecasted earlier, we decided to give you free experience with the introduction of these trees. We are unlocking the main nodes of the trees of weapons and armor based on the character level. So you can wear any weapon or armor right away if you are on level 80 or above.

Everyone who already has logged into the game since the introduction of the first Character Development system will get Equipment main nodes unlocked and additionally 5.5 million free experience, scaled with levels (The value of the free experience given to level 100 is equal to 5500000. Lower levels scale

Source

Steam News / 30 September 2021

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