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Steam News13 August 20214y ago

Weekly Update 283 – Further interface improvements and more!

Greetings, Warriors! This week we had to put our attention to further development of the new interface introduced before.

In this update1

Full notes

Full Gloria Victis: Medieval MMORPG update

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Repeated intro

Greetings, Warriors!

What changed

0 fixes7 additions6 changes0 removals
  • UI and audio
  • Maps
  • Store
addedThis week we had to put our attention to further development of the new interface introduced before. The New Map and Party Finder interfaces are receiving many improvements, extensions, and fixes today. Part of the changes is based on your feedback and suggestions!
addedOne of the biggest features implemented today is map regions. Map in-game received a new option with a dedicated filter. From now on, you will see all the various zones on the map: safe zone, non-loot zone, and all their derivatives. This useful and informative tool greatly helps players to mind their surroundings and plan their gameplay accordingly.
addedWe are also happy to inform, that we managed to fix most of the reported issues with the new interface. Part of the fixes was introduced in hotfixes earlier, before today's update, to improve your game experience as soon as possible. Thank you for your attention, cooperation and patience.
addedAs always, we are giving you some quality of life improvements and fixes, as well as three brand new cosmetic skins for two-handed axes!
changedMap interface improvements: Map ZonesThis is something our community asked about and wanted to have in the game. On the occasion of updating the game interface, we decided it is the best time to follow such a suggestion and introduce it to the game.
addedMap interface improvements: Map ZonesAdditionally, we also updated the minimap and map renders to improve their visuals and added missing location names next to the minimap, in full-screen map mode, and in descriptions of parties created by the Party Finder system.

Gloria Victis: Medieval MMORPG changes

addedThis week we had to put our attention to further development of the new interface introduced before. The New Map and Party Finder interfaces are receiving many improvements, extensions, and fixes today. Part of the changes is based on your feedback and suggestions!
addedOne of the biggest features implemented today is map regions. Map in-game received a new option with a dedicated filter. From now on, you will see all the various zones on the map: safe zone, non-loot zone, and all their derivatives. This useful and informative tool greatly helps players to mind their surroundings and plan their gameplay accordingly.
addedWe are also happy to inform, that we managed to fix most of the reported issues with the new interface. Part of the fixes was introduced in hotfixes earlier, before today's update, to improve your game experience as soon as possible. Thank you for your attention, cooperation and patience.
addedAs always, we are giving you some quality of life improvements and fixes, as well as three brand new cosmetic skins for two-handed axes!
changedThis is something our community asked about and wanted to have in the game. On the occasion of updating the game interface, we decided it is the best time to follow such a suggestion and introduce it to the game.

This week we had to put our attention to further development of the new interface introduced before. The New Map and Party Finder interfaces are receiving many improvements, extensions, and fixes today. Part of the changes is based on your feedback and suggestions!

One of the biggest features implemented today is map regions. Map in-game received a new option with a dedicated filter. From now on, you will see all the various zones on the map: safe zone, non-loot zone, and all their derivatives. This useful and informative tool greatly helps players to mind their surroundings and plan their gameplay accordingly.

We are also happy to inform, that we managed to fix most of the reported issues with the new interface. Part of the fixes was introduced in hotfixes earlier, before today's update, to improve your game experience as soon as possible. Thank you for your attention, cooperation and patience.

As always, we are giving you some quality of life improvements and fixes, as well as three brand new cosmetic skins for two-handed axes!

Without further ado, let’s move to the changes list:

The screenshot’s authors have been awarded. Orey, Inozuke, Ghostickles, and Chris – check your Ambers!

Changelog v.0.9.7.9 Beta

Map interface improvements: Map Zones

This is something our community asked about and wanted to have in the game. On the occasion of updating the game interface, we decided it is the best time to follow such a suggestion and introduce it to the game.

Additionally, we also updated the minimap and map renders to improve their visuals and added missing location names next to the minimap, in full-screen map mode, and in descriptions of parties created by the Party Finder system.

The way of informing players about his position on the map and what can be done around him has been improved with both – recent map overhaul and the Party Finder system introduced earlier. Still, there were a lot of places for improvements on those matters, so our team focused on introducing a convenient and intuitive system that will help players to plan their moves and be aware of the benefits or threats of various world areas.

From now on, the map is showing the borders of various zones.

As you can see, the Safe and Non-Loot zones will be now visible on the map!

– The War Zone is the area outside all other zones in the game. This is the place where players can kill and loot enemy players without any restrictions. It is not indicated by any special border and color.

– The Green Zone is the nation’s Safe Zone. Players who are in their safe zone cannot be killed and looted. This is the area dedicated for the new players, who are doing their quest lines to level up and learn the ropes of the combat and game features. Staying in this zone is indicated with the dove icon. The Safezone of another nation can be accessed by enemy players, but they can be killed and looted in it. Enemies staying in other nations' safe zones will be warned about that by a skull icon.

– The White Zone is the nation's Non-loot Zone. This is an area where given nation players can be killed, but cannot be looted. Proper icons shown for respective sides of the conflict are indicating staying in the zone.

Leaving and accessing the zones is being indicated on the game interface with a pop-up notification and a proper icon

Source

Steam News / 13 August 2021

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